#W# Initial Commit: Avatars Conquest
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117
Scripts/Items/Traps/DartTrap.cs
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117
Scripts/Items/Traps/DartTrap.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum DartTrapType
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{
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NorthWall,
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WestWall
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}
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public class DartTrap : BaseTrap
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{
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private Poison m_Poison;
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DartTrapType Type
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{
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get
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{
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if ( ItemID >= 0x0403 && ItemID <=0x0408 )
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return DartTrapType.WestWall;
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return DartTrapType.NorthWall;
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}
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set
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{
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ItemID = GetBaseID( value );
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}
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}
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public static int GetBaseID( DartTrapType type )
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{
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if ( type ==DartTrapType.NorthWall )
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return 0x063F;
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return 0x0403;
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}
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[Constructable]
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public DartTrap() : this( DartTrapType.NorthWall )
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{
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}
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[Constructable]
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public DartTrap( DartTrapType type ) : this( type, Poison.Lesser )
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{
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}
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[Constructable]
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public DartTrap( Poison poison ) : this( DartTrapType.NorthWall, Poison.Lesser )
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{
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}
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[Constructable]
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public DartTrap( DartTrapType type, Poison poison ) : base( GetBaseID( type ) )
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{
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m_Poison = poison;
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Name = "dart trap";
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}
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public override bool PassivelyTriggered{ get{ return false; } }
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public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
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public override int PassiveTriggerRange{ get{ return 0; } }
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public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
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public override void OnTrigger( Mobile from )
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{
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base.OnTrigger( from );
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Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 18, 3, GetEffectHue(), 0 );
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Effects.PlaySound( Location, Map, 0x224 );
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from.ApplyPoison( from, m_Poison );
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 502380 ); // A dart imbeds itself in your flesh!
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}
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public DartTrap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Poison.Serialize( m_Poison, writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Poison = Poison.Deserialize( reader );
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break;
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}
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}
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}
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}
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}
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