#W# Initial Commit: Avatars Conquest
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114
Scripts/Items/Traps/FireColumnTrap.cs
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114
Scripts/Items/Traps/FireColumnTrap.cs
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using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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[Flipable( 0x028F, 0x0290 )]
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public class FireColumnTrap : BaseTrap
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{
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[Constructable]
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public FireColumnTrap() : base( 0x028F )
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{
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Name = "fire trap";
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m_MinDamage = 10;
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m_MaxDamage = 40;
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m_WarningFlame = true;
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}
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public override bool PassivelyTriggered{ get{ return true; } }
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public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.FromSeconds( 2.0 ); } }
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public override int PassiveTriggerRange{ get{ return 3; } }
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public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.5 ); } }
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private int m_MinDamage;
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int MinDamage
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{
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get { return m_MinDamage; }
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set { m_MinDamage = value; }
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}
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private int m_MaxDamage;
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int MaxDamage
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{
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get { return m_MaxDamage; }
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set { m_MaxDamage = value; }
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}
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private bool m_WarningFlame;
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool WarningFlame
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{
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get { return m_WarningFlame; }
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set { m_WarningFlame = value; }
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}
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public override void OnTrigger( Mobile from )
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{
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base.OnTrigger( from );
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if ( WarningFlame )
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DoEffect();
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if ( from.Alive && CheckRange( from.Location, 0 ) )
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{
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Spells.SpellHelper.Damage( TimeSpan.FromSeconds( 0.5 ), from, from, Utility.RandomMinMax( MinDamage, MaxDamage ) );
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if ( !WarningFlame )
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DoEffect();
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}
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}
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private void DoEffect()
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{
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Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 );
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Effects.PlaySound( Location, Map, 0x225 );
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}
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public FireColumnTrap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_WarningFlame );
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writer.Write( m_MinDamage );
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writer.Write( m_MaxDamage );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_WarningFlame = reader.ReadBool();
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m_MinDamage = reader.ReadInt();
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m_MaxDamage = reader.ReadInt();
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break;
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}
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}
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if ( version == 0 )
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{
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m_WarningFlame = true;
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m_MinDamage = 10;
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m_MaxDamage = 40;
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}
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}
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}
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}
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