#W# Initial Commit: Avatars Conquest
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163
Scripts/Items/Traps/StoneFaceTrap.cs
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163
Scripts/Items/Traps/StoneFaceTrap.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum StoneFaceTrapType
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{
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NorthWestWall,
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NorthWall,
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WestWall
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}
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public class StoneFaceTrap : BaseTrap
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public StoneFaceTrapType Type
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{
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get
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{
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switch ( ItemID )
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{
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case 0x10F5: case 0x10F6: case 0x10F7: return StoneFaceTrapType.NorthWestWall;
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case 0x10FC: case 0x10FD: case 0x10FE: return StoneFaceTrapType.NorthWall;
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case 0x110F: case 0x1110: case 0x1111: return StoneFaceTrapType.WestWall;
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}
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return StoneFaceTrapType.NorthWestWall;
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}
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set
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{
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bool breathing = this.Breathing;
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ItemID = ( breathing ? GetFireID( value ) : GetBaseID( value ) );
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}
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}
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public bool Breathing
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{
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get{ return ( ItemID == GetFireID( this.Type ) ); }
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set
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{
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if ( value )
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ItemID = GetFireID( this.Type );
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else
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ItemID = GetBaseID( this.Type );
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}
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}
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public static int GetBaseID( StoneFaceTrapType type )
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{
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switch ( type )
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{
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case StoneFaceTrapType.NorthWestWall: return 0x10F5;
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case StoneFaceTrapType.NorthWall: return 0x10FC;
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case StoneFaceTrapType.WestWall: return 0x110F;
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}
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return 0;
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}
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public static int GetFireID( StoneFaceTrapType type )
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{
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switch ( type )
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{
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case StoneFaceTrapType.NorthWestWall: return 0x10F7;
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case StoneFaceTrapType.NorthWall: return 0x10FE;
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case StoneFaceTrapType.WestWall: return 0x1111;
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}
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return 0;
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}
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[Constructable]
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public StoneFaceTrap() : base( 0x10FC )
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{
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Light = LightType.Circle225;
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}
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public override bool PassivelyTriggered{ get{ return true; } }
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public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
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public override int PassiveTriggerRange{ get{ return 2; } }
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public override TimeSpan ResetDelay{ get{ return TimeSpan.Zero; } }
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public override void OnTrigger( Mobile from )
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{
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base.OnTrigger( from );
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Effects.PlaySound( Location, Map, 0x359 );
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Breathing = true;
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Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( FinishBreath ) );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( TriggerDamage ) );
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}
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public virtual void FinishBreath()
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{
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Breathing = false;
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}
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public virtual void TriggerDamage()
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{
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foreach ( Mobile mob in GetMobilesInRange( 1 ) )
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{
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if ( mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player )
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Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), mob, mob, Utility.Dice( 3, 15, 0 ) );
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}
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}
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public StoneFaceTrap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Breathing = false;
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}
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}
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public class StoneFaceTrapNoDamage : StoneFaceTrap
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{
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[Constructable]
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public StoneFaceTrapNoDamage()
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{
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}
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public StoneFaceTrapNoDamage( Serial serial ) : base( serial )
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{
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}
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public override void TriggerDamage()
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{
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// nothing..
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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