#W# Initial Commit: Avatars Conquest
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5df497787a
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350
Scripts/Items/Treasure/LootChests.cs
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350
Scripts/Items/Treasure/LootChests.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable( 0xE3E, 0xE3F )]
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public class LootCrate1 : LootChest
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{
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[Constructable]
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public LootCrate1()
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{
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Name = "crate";
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ItemID = 0xE3E;
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Level = 1;
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Category = 1;
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}
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public LootCrate1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE3C, 0xE3D )]
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public class LootCrate2 : LootChest
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{
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[Constructable]
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public LootCrate2()
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{
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Name = "crate";
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ItemID = 0xE3C;
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Level = 2;
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Category = 1;
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}
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public LootCrate2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x645, 0x646 )]
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public class LootCrate3 : LootChest
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{
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[Constructable]
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public LootCrate3()
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{
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Name = "crate";
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ItemID = 0x645;
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Level = 3;
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Category = 1;
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}
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public LootCrate3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x0E99, 0x0E9A )]
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public class LootCrate4 : LootChest
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{
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[Constructable]
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public LootCrate4()
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{
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Name = "crate";
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ItemID = 0x0E99;
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Level = 4;
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Category = 1;
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}
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public LootCrate4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x52D, 0x52E )]
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public class LootBox1 : LootChest
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{
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[Constructable]
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public LootBox1()
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{
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Name = "wooden chest";
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ItemID = 0x52D;
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Level = 1;
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Category = 2;
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Hue = 0x96D;
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}
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public LootBox1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x5ED, 0x5EE )]
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public class LootBox2 : LootChest
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{
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[Constructable]
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public LootBox2()
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{
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Name = "wooden chest";
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ItemID = 0x5ED;
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Level = 2;
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Category = 2;
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Hue = 0x96D;
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}
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public LootBox2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE42, 0xE43 )]
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public class LootBox3 : LootChest
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{
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[Constructable]
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public LootBox3()
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{
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Name = "wooden chest";
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ItemID = 0xE42;
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Level = 3;
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Category = 2;
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}
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public LootBox3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x481, 0x488 )]
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public class LootBox4 : LootChest
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{
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[Constructable]
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public LootBox4()
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{
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Name = "wooden chest";
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ItemID = 0x481;
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Level = 4;
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Category = 2;
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}
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public LootBox4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x9AB, 0xE7C )]
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public class LootChest1 : LootChest
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{
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[Constructable]
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public LootChest1()
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{
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Name = "metal chest";
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ItemID = 0x9AB;
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Level = 1;
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Category = 3;
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}
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public LootChest1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE54, 0xE55 )]
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public class LootChest2 : LootChest
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{
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[Constructable]
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public LootChest2()
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{
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Name = "metal chest";
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ItemID = 0xE54;
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Level = 2;
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Category = 3;
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}
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public LootChest2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE40, 0xE41 )]
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public class LootChest3 : LootChest
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{
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[Constructable]
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public LootChest3()
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{
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Name = "metal chest";
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ItemID = 0xE40;
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Level = 3;
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Category = 3;
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}
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public LootChest3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0xE52, 0xE53 )]
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public class LootChest4 : LootChest
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{
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[Constructable]
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public LootChest4()
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{
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Name = "metal chest";
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ItemID = 0xE52;
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Level = 4;
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Category = 3;
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}
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public LootChest4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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