#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server;
using Server.Items;
using Server.Targets;
namespace Server.Items
{
public abstract class BaseKnife : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x238; } }
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Slashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
public BaseKnife( int itemID ) : base( itemID )
{
}
public BaseKnife( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
from.Target = new BladedItemTarget( this );
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( Poison != null && PoisonCharges > 0 )
{
--PoisonCharges;
if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
defender.ApplyPoison( attacker, Poison );
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13F6, 0x13F7 )]
public class ButcherKnife : BaseKnife
{
public override int UOStrengthReq{ get{ return 5; } }
public override int UOMinDamage{ get{ return 2; } }
public override int UOMaxDamage{ get{ return 14; } }
public override int UOSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
public ButcherKnife() : base( 0x13F6 )
{
Weight = 1.0;
}
public ButcherKnife( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xEC3, 0xEC2 )]
public class Cleaver : BaseKnife
{
public override int UOStrengthReq{ get{ return 10; } }
public override int UOMinDamage{ get{ return 2; } }
public override int UOMaxDamage{ get{ return 13; } }
public override int UOSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
public Cleaver() : base( 0xEC3 )
{
Weight = 2.0;
}
public Cleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF52, 0xF51 )]
public class Dagger : BaseKnife
{
public override int UOStrengthReq{ get{ return 1; } }
public override int UOMinDamage{ get{ return 3; } }
public override int UOMaxDamage{ get{ return 15; } }
public override int UOSpeed{ get{ return 55; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Dagger() : base( 0xF52 )
{
Weight = 1.0;
}
public Dagger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xEC4, 0xEC5 )]
public class SkinningKnife : BaseKnife
{
public override int UOStrengthReq{ get{ return 5; } }
public override int UOMinDamage{ get{ return 1; } }
public override int UOMaxDamage{ get{ return 10; } }
public override int UOSpeed{ get{ return 40; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
public SkinningKnife() : base( 0xEC4 )
{
Weight = 1.0;
}
public SkinningKnife( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Targeting;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF52, 0xF51 )]
public class ThrowingDagger : Item
{
public override string DefaultName
{
get { return "a throwing dagger"; }
}
[Constructable]
public ThrowingDagger() : base( 0xF52 )
{
Weight = 1.0;
Layer = Layer.OneHanded;
}
public ThrowingDagger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.Items.Contains( this ) )
{
InternalTarget t = new InternalTarget( this );
from.Target = t;
}
else
{
from.SendMessage( "You must be holding that weapon to use it." );
}
}
private class InternalTarget : Target
{
private ThrowingDagger m_Dagger;
public InternalTarget( ThrowingDagger dagger ) : base( 10, false, TargetFlags.Harmful )
{
m_Dagger = dagger;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Dagger.Deleted )
{
return;
}
else if ( !from.Items.Contains( m_Dagger ) )
{
from.SendMessage( "You must be holding that weapon to use it." );
}
else if ( targeted is Mobile )
{
Mobile m = (Mobile)targeted;
if ( m != from && from.HarmfulCheck( m ) )
{
Direction to = from.GetDirectionTo( m );
from.Direction = to;
from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
if ( Utility.RandomDouble() >= (Math.Sqrt( m.Dex / 100.0 ) * 0.8) )
{
from.MovingEffect( m, 0x1BFE, 7, 1, false, false, 0x481, 0 );
Ultima.Damage( m, from, Utility.Random( 5, from.Str / 10 ) );
m_Dagger.MoveToWorld( m.Location, m.Map );
}
else
{
int x = 0, y = 0;
switch ( to & Direction.Mask )
{
case Direction.North: --y; break;
case Direction.South: ++y; break;
case Direction.West: --x; break;
case Direction.East: ++x; break;
case Direction.Up: --x; --y; break;
case Direction.Down: ++x; ++y; break;
case Direction.Left: --x; ++y; break;
case Direction.Right: ++x; --y; break;
}
x += Utility.Random( -1, 3 );
y += Utility.Random( -1, 3 );
x += m.X;
y += m.Y;
m_Dagger.MoveToWorld( new Point3D( x, y, m.Z ), m.Map );
from.MovingEffect( m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0 );
from.SendMessage( "You miss." );
}
}
}
}
}
}
}