#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF4D, 0xF4E )]
public class Bardiche : BasePoleArm
{
public override int UOStrengthReq{ get{ return 40; } }
public override int UOMinDamage{ get{ return 5; } }
public override int UOMaxDamage{ get{ return 43; } }
public override int UOSpeed{ get{ return 26; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public Bardiche() : base( 0xF4D )
{
Weight = 7.0;
}
public Bardiche( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Engines.Harvest;
using Server.ContextMenus;
namespace Server.Items
{
public abstract class BasePoleArm : BaseMeleeWeapon, IUsesRemaining
{
public override int DefHitSound{ get{ return 0x237; } }
public override int DefMissSound{ get{ return 0x238; } }
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Polearm; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
private int m_UsesRemaining;
private bool m_ShowUsesRemaining;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool ShowUsesRemaining
{
get { return m_ShowUsesRemaining; }
set { m_ShowUsesRemaining = value; InvalidateProperties(); }
}
public BasePoleArm( int itemID ) : base( itemID )
{
m_UsesRemaining = 150;
}
public BasePoleArm( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( HarvestSystem == null )
return;
if ( IsChildOf( from.Backpack ) || Parent == from )
HarvestSystem.BeginHarvesting( from, this );
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( (bool) m_ShowUsesRemaining );
writer.Write( (int) m_UsesRemaining );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_ShowUsesRemaining = reader.ReadBool();
goto case 1;
}
case 1:
{
m_UsesRemaining = reader.ReadInt();
goto case 0;
}
case 0:
{
if ( m_UsesRemaining < 1 )
m_UsesRemaining = 150;
break;
}
}
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
{
StatMod mod = defender.GetStatMod( "Concussion" );
if ( mod == null )
{
defender.SendMessage( "You receive a concussion blow!" );
defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
attacker.SendMessage( "You deliver a concussion blow!" );
attacker.PlaySound( 0x11C );
}
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143E, 0x143F )]
public class Halberd : BasePoleArm
{
public override int UOStrengthReq{ get{ return 45; } }
public override int UOMinDamage{ get{ return 5; } }
public override int UOMaxDamage{ get{ return 49; } }
public override int UOSpeed{ get{ return 25; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public Halberd() : base( 0x143E )
{
Weight = 16.0;
}
public Halberd( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0x26BA, 0x26C4 )]
public class Scythe : BasePoleArm
{
public override int UOStrengthReq{ get{ return 45; } }
public override int UOMinDamage{ get{ return 15; } }
public override int UOMaxDamage{ get{ return 18; } }
public override int UOSpeed{ get{ return 32; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
public override HarvestSystem HarvestSystem{ get{ return null; } }
[Constructable]
public Scythe() : base( 0x26BA )
{
Weight = 5.0;
}
public Scythe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 15.0 )
Weight = 5.0;
}
}
}