#W# Initial Commit: Avatars Conquest
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117
Scripts/Items/Weapons/PoleArms/BasePoleArm.cs
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117
Scripts/Items/Weapons/PoleArms/BasePoleArm.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Engines.Harvest;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public abstract class BasePoleArm : BaseMeleeWeapon, IUsesRemaining
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{
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public override int DefHitSound{ get{ return 0x237; } }
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public override int DefMissSound{ get{ return 0x238; } }
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public override SkillName DefSkill{ get{ return SkillName.Swords; } }
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public override WeaponType DefType{ get{ return WeaponType.Polearm; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash2H; } }
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public virtual HarvestSystem HarvestSystem{ get{ return Lumberjacking.System; } }
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private int m_UsesRemaining;
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private bool m_ShowUsesRemaining;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowUsesRemaining
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{
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get { return m_ShowUsesRemaining; }
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set { m_ShowUsesRemaining = value; InvalidateProperties(); }
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}
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public BasePoleArm( int itemID ) : base( itemID )
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{
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m_UsesRemaining = 150;
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}
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public BasePoleArm( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( HarvestSystem == null )
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return;
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if ( IsChildOf( from.Backpack ) || Parent == from )
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HarvestSystem.BeginHarvesting( from, this );
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( (bool) m_ShowUsesRemaining );
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writer.Write( (int) m_UsesRemaining );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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m_ShowUsesRemaining = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_UsesRemaining = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if ( m_UsesRemaining < 1 )
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m_UsesRemaining = 150;
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break;
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}
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}
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
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{
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StatMod mod = defender.GetStatMod( "Concussion" );
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if ( mod == null )
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{
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defender.SendMessage( "You receive a concussion blow!" );
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defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
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attacker.SendMessage( "You deliver a concussion blow!" );
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attacker.PlaySound( 0x11C );
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}
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}
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}
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}
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}
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