#W# Initial Commit: Avatars Conquest
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Scripts/Items/Weapons/PoleArms/Scythe.cs
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48
Scripts/Items/Weapons/PoleArms/Scythe.cs
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Engines.Harvest;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BA, 0x26C4 )]
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public class Scythe : BasePoleArm
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{
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public override int UOStrengthReq{ get{ return 45; } }
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public override int UOMinDamage{ get{ return 15; } }
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public override int UOMaxDamage{ get{ return 18; } }
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public override int UOSpeed{ get{ return 32; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 100; } }
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public override HarvestSystem HarvestSystem{ get{ return null; } }
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[Constructable]
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public Scythe() : base( 0x26BA )
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{
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Weight = 5.0;
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}
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public Scythe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 15.0 )
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Weight = 5.0;
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}
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}
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}
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