#W# Initial Commit: Avatars Conquest
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45
Scripts/Items/Weapons/Staves/BaseStaff.cs
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45
Scripts/Items/Weapons/Staves/BaseStaff.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class BaseStaff : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x233; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
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public override WeaponType DefType{ get{ return WeaponType.Staff; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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public BaseStaff( int itemID ) : base( itemID )
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{
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}
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public BaseStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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}
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}
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42
Scripts/Items/Weapons/Staves/BlackStaff.cs
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42
Scripts/Items/Weapons/Staves/BlackStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xDF1, 0xDF0 )]
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public class BlackStaff : BaseStaff
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{
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public override int UOStrengthReq{ get{ return 35; } }
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public override int UOMinDamage{ get{ return 8; } }
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public override int UOMaxDamage{ get{ return 33; } }
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public override int UOSpeed{ get{ return 35; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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public BlackStaff() : base( 0xDF0 )
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{
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Weight = 6.0;
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}
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public BlackStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Staves/GlacialStaff.cs
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35
Scripts/Items/Weapons/Staves/GlacialStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class GlacialStaff : BlackStaff
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{
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public override int LabelNumber{ get{ return 1017413; } } // Glacial Staff
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[Constructable]
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public GlacialStaff()
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{
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Hue = 0x480;
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}
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public GlacialStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Weapons/Staves/GnarledStaff.cs
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43
Scripts/Items/Weapons/Staves/GnarledStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13F8, 0x13F9 )]
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public class GnarledStaff : BaseStaff
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{
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public override int UOStrengthReq{ get{ return 20; } }
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public override int UOMinDamage{ get{ return 10; } }
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public override int UOMaxDamage{ get{ return 30; } }
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public override int UOSpeed{ get{ return 33; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public GnarledStaff() : base( 0x13F8 )
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{
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Weight = 3.0;
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Resource = CraftResource.Wooden;
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}
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public GnarledStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Weapons/Staves/QuarterStaff.cs
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43
Scripts/Items/Weapons/Staves/QuarterStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE89, 0xE8a )]
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public class QuarterStaff : BaseStaff
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{
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public override int UOStrengthReq{ get{ return 30; } }
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public override int UOMinDamage{ get{ return 8; } }
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public override int UOMaxDamage{ get{ return 28; } }
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public override int UOSpeed{ get{ return 48; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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[Constructable]
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public QuarterStaff() : base( 0xE89 )
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{
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Weight = 4.0;
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Resource = CraftResource.Wooden;
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}
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public QuarterStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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45
Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
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45
Scripts/Items/Weapons/Staves/ShepherdsCrook.cs
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE81, 0xE82 )]
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public class ShepherdsCrook : BaseStaff
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{
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public override int UOStrengthReq{ get{ return 10; } }
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public override int UOMinDamage{ get{ return 3; } }
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public override int UOMaxDamage{ get{ return 12; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public ShepherdsCrook() : base( 0xE81 )
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{
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Weight = 4.0;
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Resource = CraftResource.Wooden;
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}
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public ShepherdsCrook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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