#W# Initial Commit: Avatars Conquest
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Scripts/Items/Weapons/Staves/GnarledStaff.cs
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43
Scripts/Items/Weapons/Staves/GnarledStaff.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13F8, 0x13F9 )]
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public class GnarledStaff : BaseStaff
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{
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public override int UOStrengthReq{ get{ return 20; } }
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public override int UOMinDamage{ get{ return 10; } }
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public override int UOMaxDamage{ get{ return 30; } }
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public override int UOSpeed{ get{ return 33; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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public GnarledStaff() : base( 0x13F8 )
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{
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Weight = 3.0;
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Resource = CraftResource.Wooden;
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}
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public GnarledStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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