#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-04 10:35:30 -04:00
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using System;
namespace Server.Items
{
public enum WeaponQuality
{
Low,
Regular,
Exceptional
}
public enum WeaponType
{
Axe, // Axes, Hatches, etc. These can give concussion blows
Slashing, // Katana, Broadsword, Longsword, etc. Slashing weapons are poisonable
Staff, // Staves
Bashing, // War Hammers, Maces, Mauls, etc. Two-handed bashing delivers crushing blows
Piercing, // Spears, Warforks, Daggers, etc. Two-handed piercing delivers paralyzing blows
Polearm, // Halberd, Bardiche
Ranged, // Bow, Crossbows
Fists // Fists
}
public enum WeaponDamageLevel
{
Regular,
Ruin,
Might,
Force,
Power,
Vanq
}
public enum WeaponAccuracyLevel
{
Regular,
Accurate,
Surpassingly,
Eminently,
Exceedingly,
Supremely
}
public enum WeaponDurabilityLevel
{
Regular,
Durable,
Substantial,
Massive,
Fortified,
Indestructible
}
public enum WeaponAnimation
{
Slash1H = 9,
Pierce1H = 10,
Bash1H = 11,
Bash2H = 12,
Slash2H = 13,
Pierce2H = 14,
ShootBow = 18,
ShootXBow = 19,
Wrestle = 31
}
}