#W# Initial Commit: Avatars Conquest
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Scripts/Items/Weapons/WeaponEnums.cs
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66
Scripts/Items/Weapons/WeaponEnums.cs
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using System;
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namespace Server.Items
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{
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public enum WeaponQuality
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{
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Low,
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Regular,
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Exceptional
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}
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public enum WeaponType
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{
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Axe, // Axes, Hatches, etc. These can give concussion blows
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Slashing, // Katana, Broadsword, Longsword, etc. Slashing weapons are poisonable
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Staff, // Staves
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Bashing, // War Hammers, Maces, Mauls, etc. Two-handed bashing delivers crushing blows
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Piercing, // Spears, Warforks, Daggers, etc. Two-handed piercing delivers paralyzing blows
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Polearm, // Halberd, Bardiche
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Ranged, // Bow, Crossbows
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Fists // Fists
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}
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public enum WeaponDamageLevel
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{
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Regular,
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Ruin,
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Might,
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Force,
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Power,
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Vanq
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}
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public enum WeaponAccuracyLevel
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{
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Regular,
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Accurate,
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Surpassingly,
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Eminently,
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Exceedingly,
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Supremely
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}
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public enum WeaponDurabilityLevel
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{
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Regular,
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Durable,
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Substantial,
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Massive,
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Fortified,
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Indestructible
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}
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public enum WeaponAnimation
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{
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Slash1H = 9,
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Pierce1H = 10,
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Bash1H = 11,
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Bash2H = 12,
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Slash2H = 13,
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Pierce2H = 14,
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ShootBow = 18,
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ShootXBow = 19,
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Wrestle = 31
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}
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}
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