#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
88
Scripts/Misc/AutoRestart.cs
Normal file
88
Scripts/Misc/AutoRestart.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Server;
|
||||
using Server.Commands;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class AutoRestart : Timer
|
||||
{
|
||||
public static bool Enabled = false; // is the script enabled?
|
||||
|
||||
private static TimeSpan RestartTime = TimeSpan.FromHours( 2.0 ); // time of day at which to restart
|
||||
private static TimeSpan RestartDelay = TimeSpan.Zero; // how long the server should remain active before restart (period of 'server wars')
|
||||
|
||||
private static TimeSpan WarningDelay = TimeSpan.FromMinutes( 1.0 ); // at what interval should the shutdown message be displayed?
|
||||
|
||||
private static bool m_Restarting;
|
||||
private static DateTime m_RestartTime;
|
||||
|
||||
public static bool Restarting
|
||||
{
|
||||
get{ return m_Restarting; }
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Restart", AccessLevel.Administrator, new CommandEventHandler( Restart_OnCommand ) );
|
||||
new AutoRestart().Start();
|
||||
}
|
||||
|
||||
public static void Restart_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( m_Restarting )
|
||||
{
|
||||
e.Mobile.SendMessage( "The server is already restarting." );
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "You have initiated server shutdown." );
|
||||
Enabled = true;
|
||||
m_RestartTime = DateTime.Now;
|
||||
}
|
||||
}
|
||||
|
||||
public AutoRestart() : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
|
||||
m_RestartTime = DateTime.Now.Date + RestartTime;
|
||||
|
||||
if ( m_RestartTime < DateTime.Now )
|
||||
m_RestartTime += TimeSpan.FromDays( 1.0 );
|
||||
}
|
||||
|
||||
private void Warning_Callback()
|
||||
{
|
||||
World.Broadcast( 0x22, true, "The server is going down shortly." );
|
||||
}
|
||||
|
||||
private void Restart_Callback()
|
||||
{
|
||||
Core.Kill( true );
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Restarting || !Enabled )
|
||||
return;
|
||||
|
||||
if ( DateTime.Now < m_RestartTime )
|
||||
return;
|
||||
|
||||
if ( WarningDelay > TimeSpan.Zero )
|
||||
{
|
||||
Warning_Callback();
|
||||
Timer.DelayCall( WarningDelay, WarningDelay, new TimerCallback( Warning_Callback ) );
|
||||
}
|
||||
|
||||
AutoSave.Save();
|
||||
|
||||
m_Restarting = true;
|
||||
|
||||
Timer.DelayCall( RestartDelay, new TimerCallback( Restart_Callback ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue