#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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Scripts/Misc/Fastwalk.cs Normal file
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using System;
using Server;
namespace Server.Misc
{
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public class Fastwalk
{
private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
private static bool Enabled = false; // Is fastwalk detection enabled?
private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
private static AccessLevel AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
if ( Enabled )
EventSink.FastWalk += new FastWalkEventHandler( OnFastWalk );
}
public static void OnFastWalk( FastWalkEventArgs e )
{
e.Blocked = true;//disallow this fastwalk
Console.WriteLine( "Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name );
}
}
}