#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
140
Scripts/Misc/LightCycle.cs
Normal file
140
Scripts/Misc/LightCycle.cs
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
using Server.Commands;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class LightCycle
|
||||
{
|
||||
public const int DayLevel = 0;
|
||||
public const int NightLevel = 12;
|
||||
public const int DungeonLevel = 26;
|
||||
public const int CaveLevel = 20;
|
||||
|
||||
private static int m_LevelOverride = int.MinValue;
|
||||
|
||||
public static int LevelOverride
|
||||
{
|
||||
get{ return m_LevelOverride; }
|
||||
set
|
||||
{
|
||||
m_LevelOverride = value;
|
||||
|
||||
for ( int i = 0; i < NetState.Instances.Count; ++i )
|
||||
{
|
||||
NetState ns = NetState.Instances[i];
|
||||
Mobile m = ns.Mobile;
|
||||
|
||||
if ( m != null )
|
||||
m.CheckLightLevels( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
new LightCycleTimer().Start();
|
||||
EventSink.Login += new LoginEventHandler( OnLogin );
|
||||
|
||||
CommandSystem.Register( "GlobalLight", AccessLevel.GameMaster, new CommandEventHandler( Light_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "GlobalLight <value>" )]
|
||||
[Description( "Sets the current global light level." )]
|
||||
private static void Light_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length >= 1 )
|
||||
{
|
||||
LevelOverride = e.GetInt32( 0 );
|
||||
e.Mobile.SendMessage( "Global light level override has been changed to {0}.", m_LevelOverride );
|
||||
}
|
||||
else
|
||||
{
|
||||
LevelOverride = int.MinValue;
|
||||
e.Mobile.SendMessage( "Global light level override has been cleared." );
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnLogin( LoginEventArgs args )
|
||||
{
|
||||
Mobile m = args.Mobile;
|
||||
|
||||
m.CheckLightLevels( true );
|
||||
}
|
||||
|
||||
public static int ComputeLevelFor( Mobile from )
|
||||
{
|
||||
if ( m_LevelOverride > int.MinValue )
|
||||
return m_LevelOverride;
|
||||
|
||||
int hours, minutes;
|
||||
|
||||
Server.Items.Clock.GetTime( from.Map, 3584, 2048, out hours, out minutes );
|
||||
|
||||
/* OSI times:
|
||||
*
|
||||
* Midnight -> 3:59 AM : Night
|
||||
* 4:00 AM -> 11:59 PM : Day
|
||||
*
|
||||
* RunUO times:
|
||||
*
|
||||
* 10:00 PM -> 11:59 PM : Scale to night
|
||||
* Midnight -> 3:59 AM : Night
|
||||
* 4:00 AM -> 5:59 AM : Scale to day
|
||||
* 6:00 AM -> 9:59 PM : Day
|
||||
*/
|
||||
|
||||
if ( hours < 4 )
|
||||
return NightLevel;
|
||||
|
||||
if ( hours < 6 )
|
||||
return NightLevel + (((((hours - 4) * 60) + minutes) * (DayLevel - NightLevel)) / 120);
|
||||
|
||||
if ( hours < 22 )
|
||||
return DayLevel;
|
||||
|
||||
if ( hours < 24 )
|
||||
return DayLevel + (((((hours - 22) * 60) + minutes) * (NightLevel - DayLevel)) / 120);
|
||||
|
||||
return NightLevel; // should never be
|
||||
}
|
||||
|
||||
private class LightCycleTimer : Timer
|
||||
{
|
||||
public LightCycleTimer() : base( TimeSpan.FromSeconds( 0 ), TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
for ( int i = 0; i < NetState.Instances.Count; ++i )
|
||||
{
|
||||
NetState ns = NetState.Instances[i];
|
||||
Mobile m = ns.Mobile;
|
||||
|
||||
if ( m != null )
|
||||
m.CheckLightLevels( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class NightSightTimer : Timer
|
||||
{
|
||||
private Mobile m_Owner;
|
||||
|
||||
public NightSightTimer( Mobile owner ) : base( TimeSpan.FromMinutes( Utility.Random( 15, 25 ) ) )
|
||||
{
|
||||
m_Owner = owner;
|
||||
Priority = TimerPriority.OneMinute;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Owner.EndAction( typeof( LightCycle ) );
|
||||
m_Owner.LightLevel = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue