#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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Scripts/Misc/RegenRates.cs Normal file
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using System;
using Server;
using Server.Items;
using Server.Spells;
using Server.Mobiles;
namespace Server.Misc
{
public class RegenRates
{
[CallPriority( 10 )]
public static void Configure()
{
Mobile.DefaultHitsRate = TimeSpan.FromSeconds( 11.0 );
Mobile.DefaultStamRate = TimeSpan.FromSeconds( 7.0 );
Mobile.DefaultManaRate = TimeSpan.FromSeconds( 7.0 );
Mobile.ManaRegenRateHandler = new RegenRateHandler( Mobile_ManaRegenRate );
}
private static void CheckBonusSkill( Mobile m, int cur, int max, SkillName skill )
{
if ( !m.Alive )
return;
double n = (double)cur / max;
double v = Math.Sqrt( m.Skills[skill].Value * 0.005 );
n *= (1.0 - v);
n += v;
m.CheckSkill( skill, n );
}
private static TimeSpan Mobile_HitsRegenRate( Mobile from )
{
int points = 0;
if ( from is BaseCreature )
points += 4;
if ( from is BaseCreature && from is Leviathan )
points += 40;
if ( points < 0 )
points = 0;
return TimeSpan.FromSeconds( 1.0 / (0.1 * (1 + points)) );
}
private static TimeSpan Mobile_StamRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultStamRate;
int points = 0;
if( from is BaseCreature && from is Leviathan )
points += 40;
if ( points < -1 )
points = -1;
return TimeSpan.FromSeconds( 1.0 / (0.1 * (2 + points)) );
}
private static TimeSpan Mobile_ManaRegenRate( Mobile from )
{
if ( from.Skills == null )
return Mobile.DefaultManaRate;
if ( !from.Meditating )
CheckBonusSkill( from, from.Mana, from.ManaMax, SkillName.Meditation );
double rate;
double armorPenalty = GetArmorOffset( from );
double medPoints = (from.Int + from.Skills[SkillName.Meditation].Value) * 0.5;
if ( medPoints <= 0 )
rate = 7.0;
else if ( medPoints <= 100 )
rate = 7.0 - (239*medPoints/2400) + (19*medPoints*medPoints/48000);
else if ( medPoints < 120 )
rate = 1.0;
else
rate = 0.75;
rate += armorPenalty;
if ( from.Meditating )
rate *= 0.5;
if ( rate < 0.5 )
rate = 0.5;
else if ( rate > 7.0 )
rate = 7.0;
return TimeSpan.FromSeconds( rate );
}
public static double GetArmorOffset( Mobile from )
{
double rating = GetArmorMeditationValue( from.ShieldArmor as BaseArmor );
if ( from.NeckArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.NeckArmor as BaseArmor ); }
if ( from.HandArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.HandArmor as BaseArmor ); }
if ( from.HeadArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.HeadArmor as BaseArmor ); }
if ( from.ArmsArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.ArmsArmor as BaseArmor ); }
if ( from.LegsArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.LegsArmor as BaseArmor ); }
if ( from.ChestArmor is BaseArmor ){ rating += GetArmorMeditationValue( from.ChestArmor as BaseArmor ); }
return rating / 4;
}
private static double GetArmorMeditationValue( BaseArmor ar )
{
if ( ar == null )
return 0.0;
switch ( ar.MeditationAllowance )
{
default:
case ArmorMeditationAllowance.None: return ar.BaseArmorRatingScaled;
case ArmorMeditationAllowance.Half: return ar.BaseArmorRatingScaled / 2.0;
case ArmorMeditationAllowance.All: return 0.0;
}
}
}
}