#W# Initial Commit: Avatars Conquest
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5df497787a
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343
Scripts/Misc/Titles.cs
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343
Scripts/Misc/Titles.cs
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using System;
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using System.Text;
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using Server;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public class Titles
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{
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public const int MinFame = 0;
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public const int MaxFame = 15000;
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public static void AwardFame( Mobile m, int offset, bool message )
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{
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if ( offset > 0 )
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{
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if ( m.Fame >= MaxFame )
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return;
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offset -= m.Fame / 100;
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if ( offset < 0 )
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offset = 0;
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}
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else if ( offset < 0 )
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{
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if ( m.Fame <= MinFame )
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return;
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offset -= m.Fame / 100;
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if ( offset > 0 )
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offset = 0;
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}
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if ( (m.Fame + offset) > MaxFame )
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offset = MaxFame - m.Fame;
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else if ( (m.Fame + offset) < MinFame )
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offset = MinFame - m.Fame;
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m.Fame += offset;
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if ( message )
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{
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if ( offset > 40 )
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m.SendLocalizedMessage( 1019054 ); // You have gained a lot of fame.
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else if ( offset > 20 )
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m.SendLocalizedMessage( 1019053 ); // You have gained a good amount of fame.
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else if ( offset > 10 )
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m.SendLocalizedMessage( 1019052 ); // You have gained some fame.
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else if ( offset > 0 )
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m.SendLocalizedMessage( 1019051 ); // You have gained a little fame.
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else if ( offset < -40 )
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m.SendLocalizedMessage( 1019058 ); // You have lost a lot of fame.
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else if ( offset < -20 )
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m.SendLocalizedMessage( 1019057 ); // You have lost a good amount of fame.
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else if ( offset < -10 )
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m.SendLocalizedMessage( 1019056 ); // You have lost some fame.
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else if ( offset < 0 )
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m.SendLocalizedMessage( 1019055 ); // You have lost a little fame.
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}
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}
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public const int MinKarma = -15000;
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public const int MaxKarma = 15000;
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public static void AwardKarma( Mobile m, int offset, bool message )
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{
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if ( offset > 0 )
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{
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if ( m is PlayerMobile && ((PlayerMobile)m).KarmaLocked )
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return;
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if ( m.Karma >= MaxKarma )
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return;
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offset -= m.Karma / 100;
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if ( offset < 0 )
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offset = 0;
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}
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else if ( offset < 0 )
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{
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if ( m.Karma <= MinKarma )
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return;
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offset -= m.Karma / 100;
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if ( offset > 0 )
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offset = 0;
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}
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if ( (m.Karma + offset) > MaxKarma )
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offset = MaxKarma - m.Karma;
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else if ( (m.Karma + offset) < MinKarma )
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offset = MinKarma - m.Karma;
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bool wasPositiveKarma = ( m.Karma >= 0 );
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m.Karma += offset;
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if ( message )
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{
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if ( offset > 40 )
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m.SendLocalizedMessage( 1019062 ); // You have gained a lot of karma.
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else if ( offset > 20 )
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m.SendLocalizedMessage( 1019061 ); // You have gained a good amount of karma.
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else if ( offset > 10 )
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m.SendLocalizedMessage( 1019060 ); // You have gained some karma.
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else if ( offset > 0 )
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m.SendLocalizedMessage( 1019059 ); // You have gained a little karma.
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else if ( offset < -40 )
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m.SendLocalizedMessage( 1019066 ); // You have lost a lot of karma.
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else if ( offset < -20 )
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m.SendLocalizedMessage( 1019065 ); // You have lost a good amount of karma.
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else if ( offset < -10 )
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m.SendLocalizedMessage( 1019064 ); // You have lost some karma.
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else if ( offset < 0 )
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m.SendLocalizedMessage( 1019063 ); // You have lost a little karma.
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}
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if ( wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked )
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{
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((PlayerMobile)m).KarmaLocked = true;
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m.SendLocalizedMessage( 1042511, "", 0x22 ); // Karma is locked. A mantra spoken at a shrine will unlock it again.
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}
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}
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public static string ComputeTitle( Mobile beholder, Mobile beheld )
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{
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StringBuilder title = new StringBuilder();
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int fame = beheld.Fame;
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int karma = beheld.Karma;
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bool showSkillTitle = beheld.ShowFameTitle && ( (beholder == beheld) || (fame >= 5000) );
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if ( beheld.Kills >= 5 )
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{
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title.AppendFormat( beheld.Fame >= 10000 ? "The Murderer {1} {0}" : "The Murderer {0}", beheld.Name, beheld.Female ? "Lady" : "Lord" );
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}
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else if ( beheld.ShowFameTitle || (beholder == beheld) )
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{
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for ( int i = 0; i < m_FameEntries.Length; ++i )
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{
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FameEntry fe = m_FameEntries[i];
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if ( fame <= fe.m_Fame || i == (m_FameEntries.Length - 1) )
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{
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KarmaEntry[] karmaEntries = fe.m_Karma;
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for ( int j = 0; j < karmaEntries.Length; ++j )
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{
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KarmaEntry ke = karmaEntries[j];
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if ( karma <= ke.m_Karma || j == (karmaEntries.Length - 1) )
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{
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title.AppendFormat( ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord" );
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break;
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}
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}
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break;
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}
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}
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}
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else
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{
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title.Append( beheld.Name );
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}
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string customTitle = beheld.Title;
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if ( customTitle != null && (customTitle = customTitle.Trim()).Length > 0 )
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{
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title.AppendFormat( " {0}", customTitle );
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}
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else if ( showSkillTitle && beheld.Player )
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{
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string skillTitle = GetSkillTitle( beheld );
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if ( skillTitle != null ) {
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title.Append( ", " ).Append( skillTitle );
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}
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}
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return title.ToString();
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}
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public static string GetSkillTitle( Mobile mob ) {
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Skill highest = GetHighestSkill( mob );// beheld.Skills.Highest;
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if ( highest != null && highest.BaseFixedPoint >= 300 )
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{
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string skillLevel = GetSkillLevel( highest );
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string skillTitle = highest.Info.Title;
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if ( mob.Female && skillTitle.EndsWith( "man" ) )
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skillTitle = skillTitle.Substring( 0, skillTitle.Length - 3 ) + "woman";
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return String.Concat( skillLevel, " ", skillTitle );
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}
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return null;
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}
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private static Skill GetHighestSkill( Mobile m )
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{
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Skills skills = m.Skills;
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return skills.Highest;
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}
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private static string[,] m_Levels = new string[,]
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{
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{ "Neophyte", "Neophyte", "Neophyte" },
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{ "Novice", "Novice", "Novice" },
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{ "Apprentice", "Apprentice", "Apprentice" },
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{ "Journeyman", "Journeyman", "Journeyman" },
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{ "Expert", "Expert", "Expert" },
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{ "Adept", "Adept", "Adept" },
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{ "Master", "Master", "Master" },
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{ "Grandmaster", "Grandmaster", "Grandmaster" },
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{ "Elder", "Tatsujin", "Shinobi" },
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{ "Legendary", "Kengo", "Ka-ge" }
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};
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private static string GetSkillLevel( Skill skill )
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{
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return m_Levels[GetTableIndex( skill ), GetTableType( skill )];
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}
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private static int GetTableType( Skill skill )
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{
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return 0;
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}
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private static int GetTableIndex( Skill skill )
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{
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int fp = Math.Min( skill.BaseFixedPoint, 1200 );
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return (fp - 300) / 100;
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}
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private static FameEntry[] m_FameEntries = new FameEntry[]
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{
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new FameEntry( 1249, new KarmaEntry[]
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{
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new KarmaEntry( -10000, "The Outcast {0}" ),
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new KarmaEntry( -5000, "The Despicable {0}" ),
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new KarmaEntry( -2500, "The Scoundrel {0}" ),
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new KarmaEntry( -1250, "The Unsavory {0}" ),
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new KarmaEntry( -625, "The Rude {0}" ),
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new KarmaEntry( 624, "{0}" ),
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new KarmaEntry( 1249, "The Fair {0}" ),
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new KarmaEntry( 2499, "The Kind {0}" ),
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new KarmaEntry( 4999, "The Good {0}" ),
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new KarmaEntry( 9999, "The Honest {0}" ),
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new KarmaEntry( 10000, "The Trustworthy {0}" )
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} ),
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new FameEntry( 2499, new KarmaEntry[]
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{
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new KarmaEntry( -10000, "The Wretched {0}" ),
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new KarmaEntry( -5000, "The Dastardly {0}" ),
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new KarmaEntry( -2500, "The Malicious {0}" ),
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new KarmaEntry( -1250, "The Dishonorable {0}" ),
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new KarmaEntry( -625, "The Disreputable {0}" ),
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new KarmaEntry( 624, "The Notable {0}" ),
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new KarmaEntry( 1249, "The Upstanding {0}" ),
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new KarmaEntry( 2499, "The Respectable {0}" ),
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new KarmaEntry( 4999, "The Honorable {0}" ),
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new KarmaEntry( 9999, "The Commendable {0}" ),
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new KarmaEntry( 10000, "The Estimable {0}" )
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} ),
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new FameEntry( 4999, new KarmaEntry[]
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{
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new KarmaEntry( -10000, "The Nefarious {0}" ),
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new KarmaEntry( -5000, "The Wicked {0}" ),
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new KarmaEntry( -2500, "The Vile {0}" ),
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new KarmaEntry( -1250, "The Ignoble {0}" ),
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new KarmaEntry( -625, "The Notorious {0}" ),
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new KarmaEntry( 624, "The Prominent {0}" ),
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new KarmaEntry( 1249, "The Reputable {0}" ),
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new KarmaEntry( 2499, "The Proper {0}" ),
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new KarmaEntry( 4999, "The Admirable {0}" ),
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new KarmaEntry( 9999, "The Famed {0}" ),
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new KarmaEntry( 10000, "The Great {0}" )
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} ),
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new FameEntry( 9999, new KarmaEntry[]
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{
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new KarmaEntry( -10000, "The Dread {0}" ),
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new KarmaEntry( -5000, "The Evil {0}" ),
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new KarmaEntry( -2500, "The Villainous {0}" ),
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new KarmaEntry( -1250, "The Sinister {0}" ),
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new KarmaEntry( -625, "The Infamous {0}" ),
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new KarmaEntry( 624, "The Renowned {0}" ),
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new KarmaEntry( 1249, "The Distinguished {0}" ),
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new KarmaEntry( 2499, "The Eminent {0}" ),
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new KarmaEntry( 4999, "The Noble {0}" ),
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new KarmaEntry( 9999, "The Illustrious {0}" ),
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new KarmaEntry( 10000, "The Glorious {0}" )
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} ),
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new FameEntry( 10000, new KarmaEntry[]
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{
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new KarmaEntry( -10000, "The Dread {1} {0}" ),
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new KarmaEntry( -5000, "The Evil {1} {0}" ),
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new KarmaEntry( -2500, "The Dark {1} {0}" ),
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new KarmaEntry( -1250, "The Sinister {1} {0}" ),
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new KarmaEntry( -625, "The Dishonored {1} {0}" ),
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new KarmaEntry( 624, "{1} {0}" ),
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new KarmaEntry( 1249, "The Distinguished {1} {0}" ),
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new KarmaEntry( 2499, "The Eminent {1} {0}" ),
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new KarmaEntry( 4999, "The Noble {1} {0}" ),
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new KarmaEntry( 9999, "The Illustrious {1} {0}" ),
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new KarmaEntry( 10000, "The Glorious {1} {0}" )
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} )
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};
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}
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public class FameEntry
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{
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public int m_Fame;
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public KarmaEntry[] m_Karma;
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public FameEntry( int fame, KarmaEntry[] karma )
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{
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m_Fame = fame;
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m_Karma = karma;
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}
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}
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public class KarmaEntry
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{
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public int m_Karma;
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public string m_Title;
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public KarmaEntry( int karma, string title )
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{
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m_Karma = karma;
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m_Title = title;
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}
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}
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}
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