#W# Initial Commit: Avatars Conquest
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56
Scripts/Mobiles/Animals/Ape.cs
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56
Scripts/Mobiles/Animals/Ape.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ape corpse" )]
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public class Ape : BaseCreature
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{
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[Constructable]
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public Ape() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an ape";
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Body = 319;
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BaseSoundID = 0x9E;
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SetStr( 73, 115 );
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SetDex( 46, 65 );
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SetInt( 36, 60 );
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SetHits( 58, 71 );
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SetMana( 0 );
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SetDamage( 4, 10 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 53.3, 68.0 );
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SetSkill( SkillName.HandToHand, 53.3, 68.0 );
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Fame = 500;
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Karma = 0;
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VirtualArmor = 23;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 8; } }
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public Ape(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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