#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an axebeak corpse" )]
public class AxeBeak : BaseCreature
{
[Constructable]
public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an axebeak";
Body = 295;
BaseSoundID = 0x2EE;
SetStr( 96, 120 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 200;
Karma = 0;
VirtualArmor = 28;
}
public override int Meat{ get{ return 4; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public override int Hides{ get{ return 5; } }
public AxeBeak(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a bird corpse" )]
public class Bird : BaseCreature
{
[Constructable]
public Bird() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
if ( Utility.RandomBool() )
{
Hue = 0x901;
switch ( Utility.Random( 3 ) )
{
case 0: Name = "a crow"; break;
case 2: Name = "a raven"; break;
case 1: Name = "a magpie"; break;
}
}
else
{
Hue = Utility.RandomBirdHue();
Name = NameList.RandomName( "bird" );
}
Body = 6;
BaseSoundID = 0x1B;
VirtualArmor = Utility.RandomMinMax( 0, 6 );
SetStr( 10 );
SetDex( 25, 35 );
SetInt( 10 );
SetDamage( 0 );
SetSkill( SkillName.HandToHand, 4.2, 6.4 );
SetSkill( SkillName.Tactics, 4.0, 6.0 );
SetSkill( SkillName.MagicResist, 4.0, 5.0 );
Fame = 0;
Karma = 0;
}
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Meat{ get{ return 1; } }
public override int Feathers{ get{ return 25; } }
public Bird( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 0 )
Hue = Utility.RandomBirdHue();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a chicken corpse" )]
public class Chicken : BaseCreature
{
[Constructable]
public Chicken() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a chicken";
Body = 208;
BaseSoundID = 0x6E;
SetStr( 5 );
SetDex( 15 );
SetInt( 5 );
SetHits( 3 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
VirtualArmor = 2;
}
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 25; } }
public Chicken(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an eagle corpse" )]
public class Eagle : BaseCreature
{
[Constructable]
public Eagle() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";
Body = 5;
BaseSoundID = 0x2EE;
SetStr( 31, 47 );
SetDex( 36, 60 );
SetInt( 8, 20 );
SetHits( 20, 27 );
SetMana( 0 );
SetDamage( 5, 10 );
SetSkill( SkillName.MagicResist, 15.3, 30.0 );
SetSkill( SkillName.Tactics, 18.1, 37.0 );
SetSkill( SkillName.HandToHand, 20.1, 30.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 22;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public Eagle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class GiantHawk : BaseCreature
{
[Constructable]
public GiantHawk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant hawk";
Body = 224;
BaseSoundID = 0x2EE;
Hue = 2708;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = -500;
VirtualArmor = 24;
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public GiantHawk( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class GiantRaven : BaseCreature
{
[Constructable]
public GiantRaven() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant raven";
Body = 224;
Hue = 0x497;
BaseSoundID = 0x2EE;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = -500;
VirtualArmor = 24;
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public GiantRaven( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
[Constructable]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";
Body = 224;
Hue = 1184;
BaseSoundID = 0x8F;
SetStr( 504, 700 );
SetDex( 202, 300 );
SetInt( 504, 700 );
SetHits( 340, 383 );
SetDamage( 25 );
SetSkill( SkillName.Concentration, 90.2, 100.0 );
SetSkill( SkillName.Magery, 90.2, 100.0 );
SetSkill( SkillName.Meditation, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = 0;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public Phoenix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class Roc : BaseCreature
{
[Constructable]
public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a roc";
Body = 224;
BaseSoundID = 0x2EE;
SetStr( 1201, 1410 );
SetDex( 171, 270 );
SetInt( 301, 325 );
SetHits( 901, 1100 );
SetMana( 60 );
SetDamage( 20, 30 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 100.1, 110.0 );
SetSkill( SkillName.HandToHand, 100.1, 120.0 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Gems, 4 );
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 100; } }
public Roc( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a turkey corpse" )]
public class Turkey : BaseCreature
{
[Constructable]
public Turkey() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a turkey";
Body = 306;
BaseSoundID = 0x6E;
SetStr( 15 );
SetDex( 15 );
SetInt( 5 );
SetHits( 15 );
SetMana( 0 );
SetDamage( 3 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 15.0 );
SetSkill( SkillName.HandToHand, 15.0 );
Fame = 200;
Karma = 0;
VirtualArmor = 5;
}
public override int Meat{ get{ return 5; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 35; } }
public Turkey(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}