#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
56
Scripts/Mobiles/Animals/Birds/AxeBeak.cs
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56
Scripts/Mobiles/Animals/Birds/AxeBeak.cs
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@ -0,0 +1,56 @@
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using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an axebeak corpse" )]
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public class AxeBeak : BaseCreature
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{
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[Constructable]
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public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an axebeak";
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Body = 295;
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BaseSoundID = 0x2EE;
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SetStr( 96, 120 );
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SetDex( 86, 110 );
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SetInt( 51, 75 );
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SetHits( 58, 72 );
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SetDamage( 5, 7 );
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SetSkill( SkillName.MagicResist, 20.1, 35.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 60.1, 90.0 );
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Fame = 200;
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Karma = 0;
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VirtualArmor = 28;
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}
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public override int Meat{ get{ return 4; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 50; } }
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public override int Hides{ get{ return 5; } }
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public AxeBeak(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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74
Scripts/Mobiles/Animals/Birds/Bird.cs
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74
Scripts/Mobiles/Animals/Birds/Bird.cs
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@ -0,0 +1,74 @@
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using System;
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using Server;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a bird corpse" )]
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public class Bird : BaseCreature
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{
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[Constructable]
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public Bird() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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if ( Utility.RandomBool() )
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{
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Hue = 0x901;
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switch ( Utility.Random( 3 ) )
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{
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case 0: Name = "a crow"; break;
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case 2: Name = "a raven"; break;
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case 1: Name = "a magpie"; break;
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}
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}
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else
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{
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Hue = Utility.RandomBirdHue();
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Name = NameList.RandomName( "bird" );
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}
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Body = 6;
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BaseSoundID = 0x1B;
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VirtualArmor = Utility.RandomMinMax( 0, 6 );
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SetStr( 10 );
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SetDex( 25, 35 );
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SetInt( 10 );
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SetDamage( 0 );
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SetSkill( SkillName.HandToHand, 4.2, 6.4 );
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SetSkill( SkillName.Tactics, 4.0, 6.0 );
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SetSkill( SkillName.MagicResist, 4.0, 5.0 );
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Fame = 0;
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Karma = 0;
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}
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Meat{ get{ return 1; } }
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public override int Feathers{ get{ return 25; } }
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public Bird( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 0 )
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Hue = Utility.RandomBirdHue();
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}
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}
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}
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58
Scripts/Mobiles/Animals/Birds/Chicken.cs
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58
Scripts/Mobiles/Animals/Birds/Chicken.cs
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@ -0,0 +1,58 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a chicken corpse" )]
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public class Chicken : BaseCreature
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{
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[Constructable]
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public Chicken() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a chicken";
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Body = 208;
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BaseSoundID = 0x6E;
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SetStr( 5 );
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SetDex( 15 );
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SetInt( 5 );
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SetHits( 3 );
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SetMana( 0 );
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SetDamage( 1 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 5.0 );
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 150;
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VirtualArmor = 2;
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}
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public override int Meat{ get{ return 2; } }
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public override MeatType MeatType{ get{ return MeatType.BigBird; } }
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public override int Feathers{ get{ return 25; } }
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public Chicken(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Mobiles/Animals/Birds/Eagle.cs
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58
Scripts/Mobiles/Animals/Birds/Eagle.cs
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@ -0,0 +1,58 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an eagle corpse" )]
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public class Eagle : BaseCreature
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{
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[Constructable]
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public Eagle() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an eagle";
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Body = 5;
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BaseSoundID = 0x2EE;
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SetStr( 31, 47 );
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SetDex( 36, 60 );
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SetInt( 8, 20 );
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SetHits( 20, 27 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.MagicResist, 15.3, 30.0 );
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SetSkill( SkillName.Tactics, 18.1, 37.0 );
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SetSkill( SkillName.HandToHand, 20.1, 30.0 );
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Fame = 300;
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Karma = 0;
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VirtualArmor = 22;
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}
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public override int Meat{ get{ return 1; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 36; } }
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public Eagle(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Mobiles/Animals/Birds/GiantHawk.cs
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58
Scripts/Mobiles/Animals/Birds/GiantHawk.cs
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@ -0,0 +1,58 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dead bird" )]
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public class GiantHawk : BaseCreature
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{
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[Constructable]
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public GiantHawk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant hawk";
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Body = 224;
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BaseSoundID = 0x2EE;
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Hue = 2708;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 45.1, 70.0 );
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Fame = 1000;
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Karma = -500;
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VirtualArmor = 24;
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}
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public override int Meat { get { return 5; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 50; } }
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public GiantHawk( Serial serial ): base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
|
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base.Serialize( writer );
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writer.Write( (int)2 );
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}
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||||
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||||
public override void Deserialize( GenericReader reader )
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||||
{
|
||||
base.Deserialize( reader );
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||||
int version = reader.ReadInt();
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||||
}
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||||
}
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||||
}
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58
Scripts/Mobiles/Animals/Birds/GiantRaven.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/GiantRaven.cs
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@ -0,0 +1,58 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
|
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{
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[CorpseName( "a dead bird" )]
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public class GiantRaven : BaseCreature
|
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{
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[Constructable]
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public GiantRaven() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
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{
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Name = "a giant raven";
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Body = 224;
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Hue = 0x497;
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BaseSoundID = 0x2EE;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 76, 93 );
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||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 13 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
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|
||||
public override int Meat { get { return 5; } }
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||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 50; } }
|
||||
|
||||
public GiantRaven( Serial serial ): base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Animals/Birds/Phoenix.cs
Normal file
65
Scripts/Mobiles/Animals/Birds/Phoenix.cs
Normal file
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@ -0,0 +1,65 @@
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using System;
|
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using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a phoenix corpse" )]
|
||||
public class Phoenix : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a phoenix";
|
||||
Body = 224;
|
||||
Hue = 1184;
|
||||
BaseSoundID = 0x8F;
|
||||
|
||||
SetStr( 504, 700 );
|
||||
SetDex( 202, 300 );
|
||||
SetInt( 504, 700 );
|
||||
|
||||
SetHits( 340, 383 );
|
||||
|
||||
SetDamage( 25 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 90.2, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.2, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 75.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 36; } }
|
||||
|
||||
public Phoenix( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Mobiles/Animals/Birds/Roc.cs
Normal file
61
Scripts/Mobiles/Animals/Birds/Roc.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dead bird" )]
|
||||
public class Roc : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a roc";
|
||||
Body = 224;
|
||||
BaseSoundID = 0x2EE;
|
||||
|
||||
SetStr( 1201, 1410 );
|
||||
SetDex( 171, 270 );
|
||||
SetInt( 301, 325 );
|
||||
|
||||
SetHits( 901, 1100 );
|
||||
SetMana( 60 );
|
||||
|
||||
SetDamage( 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.1, 110.0 );
|
||||
SetSkill( SkillName.HandToHand, 100.1, 120.0 );
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 3 );
|
||||
AddLoot( LootPack.Gems, 4 );
|
||||
}
|
||||
|
||||
public override int Meat { get { return 5; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 100; } }
|
||||
|
||||
public Roc( Serial serial ): base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Birds/Turkey.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/Turkey.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a turkey corpse" )]
|
||||
public class Turkey : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Turkey() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a turkey";
|
||||
Body = 306;
|
||||
BaseSoundID = 0x6E;
|
||||
|
||||
SetStr( 15 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 15 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 15.0 );
|
||||
SetSkill( SkillName.HandToHand, 15.0 );
|
||||
|
||||
Fame = 200;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 5;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 5; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
|
||||
|
||||
public override int Feathers{ get{ return 35; } }
|
||||
|
||||
public Turkey(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue