#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Animals/Birds/Turkey.cs
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58
Scripts/Mobiles/Animals/Birds/Turkey.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a turkey corpse" )]
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public class Turkey : BaseCreature
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{
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[Constructable]
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public Turkey() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a turkey";
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Body = 306;
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BaseSoundID = 0x6E;
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SetStr( 15 );
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SetDex( 15 );
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SetInt( 5 );
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SetHits( 15 );
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SetMana( 0 );
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SetDamage( 3 );
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SetSkill( SkillName.MagicResist, 5.0 );
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SetSkill( SkillName.Tactics, 15.0 );
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SetSkill( SkillName.HandToHand, 15.0 );
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Fame = 200;
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Karma = 0;
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VirtualArmor = 5;
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}
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public override int Meat{ get{ return 5; } }
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public override MeatType MeatType{ get{ return MeatType.BigBird; } }
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public override int Feathers{ get{ return 35; } }
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public Turkey(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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