#W# Initial Commit: Avatars Conquest
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5df497787a
7510 changed files with 416048 additions and 0 deletions
58
Scripts/Mobiles/Animals/Canines/DireWolf.cs
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58
Scripts/Mobiles/Animals/Canines/DireWolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a dire wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Direwolf" )]
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public class DireWolf : BaseCreature
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{
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[Constructable]
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public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dire wolf";
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Body = 225;
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Hue = 2305;
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BaseSoundID = 0xE5;
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetMana( 0 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.MagicResist, 57.6, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 22;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 7; } }
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public DireWolf(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Animals/Canines/Dog.cs
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56
Scripts/Mobiles/Animals/Canines/Dog.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a dog corpse" )]
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public class Dog : BaseCreature
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{
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[Constructable]
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public Dog() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a dog";
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Body = 217;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x85;
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SetStr( 27, 37 );
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SetDex( 28, 43 );
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SetInt( 29, 37 );
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SetHits( 17, 22 );
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SetMana( 0 );
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SetDamage( 4, 7 );
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SetSkill( SkillName.MagicResist, 22.1, 47.0 );
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SetSkill( SkillName.Tactics, 19.2, 31.0 );
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SetSkill( SkillName.HandToHand, 19.2, 31.0 );
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Fame = 0;
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Karma = 300;
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VirtualArmor = 12;
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}
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public override int Meat{ get{ return 1; } }
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public Dog(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Mobiles/Animals/Canines/GreyWolf.cs
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58
Scripts/Mobiles/Animals/Canines/GreyWolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a grey wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Greywolf" )]
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public class GreyWolf : BaseCreature
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{
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[Constructable]
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public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grey wolf";
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Body = 225;
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Hue = Utility.RandomList( 946, 947 );
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BaseSoundID = 0xE5;
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SetStr( 56, 80 );
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SetDex( 56, 75 );
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SetInt( 31, 55 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 3, 7 );
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SetSkill( SkillName.MagicResist, 20.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public GreyWolf(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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57
Scripts/Mobiles/Animals/Canines/TimberWolf.cs
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57
Scripts/Mobiles/Animals/Canines/TimberWolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a timber wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Timberwolf" )]
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public class TimberWolf : BaseCreature
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{
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[Constructable]
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public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a timber wolf";
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Body = 225;
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BaseSoundID = 0xE5;
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SetStr( 56, 80 );
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SetDex( 56, 75 );
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SetInt( 11, 25 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 5, 9 );
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SetSkill( SkillName.MagicResist, 27.6, 45.0 );
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SetSkill( SkillName.Tactics, 30.1, 50.0 );
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SetSkill( SkillName.HandToHand, 40.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 5; } }
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public TimberWolf(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Mobiles/Animals/Canines/Werewolf.cs
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54
Scripts/Mobiles/Animals/Canines/Werewolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a wolf corpse" )]
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public class Werewolf : BaseCreature
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{
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[Constructable]
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public Werewolf() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a werewolf";
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Body = Utility.RandomList( 293, 252 );
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BaseSoundID = 0x575;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 96, 133 );
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SetMana( 0 );
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SetDamage( 10, 15 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 80.1, 110.0 );
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SetSkill( SkillName.HandToHand, 65.1, 90.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 18; } }
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public Werewolf( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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60
Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
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60
Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a white wolf corpse" )]
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[TypeAlias( "Server.Mobiles.Whitewolf" )]
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public class WhiteWolf : BaseCreature
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{
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[Constructable]
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public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a white wolf";
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Body = 225;
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Hue = Utility.RandomList( 2301, 1154 );
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BaseSoundID = 0xE5;
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SetStr( 56, 80 );
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SetDex( 56, 75 );
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SetInt( 31, 55 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 3, 7 );
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SetSkill( SkillName.MagicResist, 20.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public WhiteWolf( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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