#W# Initial Commit: Avatars Conquest
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commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
57
Scripts/Mobiles/Animals/Felines/Cat.cs
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57
Scripts/Mobiles/Animals/Felines/Cat.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a cat corpse" )]
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[TypeAlias( "Server.Mobiles.Housecat" )]
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public class Cat : BaseCreature
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{
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[Constructable]
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public Cat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cat";
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Body = 201;
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Hue = Utility.RandomAnimalHue();
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BaseSoundID = 0x69;
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SetStr( 9 );
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SetDex( 35 );
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SetInt( 5 );
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SetHits( 6 );
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SetMana( 0 );
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SetDamage( 1 );
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SetSkill( SkillName.MagicResist, 5.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 150;
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VirtualArmor = 8;
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}
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public override int Meat{ get{ return 1; } }
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public Cat(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Animals/Felines/Cougar.cs
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56
Scripts/Mobiles/Animals/Felines/Cougar.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a cougar corpse" )]
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public class Cougar : BaseCreature
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{
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[Constructable]
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public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cougar";
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Body = 214;
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BaseSoundID = 0x73;
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SetStr( 56, 80 );
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SetDex( 66, 85 );
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SetInt( 26, 50 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 4, 10 );
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SetSkill( SkillName.MagicResist, 15.1, 30.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 10; } }
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public Cougar(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Animals/Felines/Lion.cs
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56
Scripts/Mobiles/Animals/Felines/Lion.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a lion corpse" )]
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public class Lion : BaseCreature
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{
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[Constructable]
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public Lion() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a lion";
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Body = 236;
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BaseSoundID = 0x0B2;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 45.1, 70.0 );
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 14; } }
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public Lion(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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57
Scripts/Mobiles/Animals/Felines/Panther.cs
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57
Scripts/Mobiles/Animals/Felines/Panther.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a panther corpse" )]
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public class Panther : BaseCreature
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{
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[Constructable]
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public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a panther";
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Body = 214;
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Hue = 0x901;
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BaseSoundID = 0x462;
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SetStr( 61, 85 );
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SetDex( 86, 105 );
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SetInt( 26, 50 );
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SetHits( 37, 51 );
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SetMana( 0 );
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SetDamage( 4, 12 );
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SetSkill( SkillName.MagicResist, 15.1, 30.0 );
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SetSkill( SkillName.Tactics, 50.1, 65.0 );
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SetSkill( SkillName.HandToHand, 50.1, 65.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 16;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 10; } }
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public Panther(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
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58
Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a leopard corpse" )]
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[TypeAlias( "Server.Mobiles.Snowleopard" )]
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public class SnowLeopard : BaseCreature
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{
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[Constructable]
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public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a snow leopard";
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Body = 214;
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Hue = 2301;
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BaseSoundID = 0x73;
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SetStr( 56, 80 );
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SetDex( 66, 85 );
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SetInt( 26, 50 );
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SetHits( 34, 48 );
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SetMana( 0 );
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SetDamage( 3, 9 );
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SetSkill( SkillName.MagicResist, 25.1, 35.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 40.1, 50.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 8; } }
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public SnowLeopard(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Animals/Felines/Tiger.cs
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56
Scripts/Mobiles/Animals/Felines/Tiger.cs
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a tiger corpse" )]
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public class Tiger : BaseCreature
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{
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[Constructable]
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public Tiger() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a tiger";
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Body = 327;
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BaseSoundID = 0x0B2;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 45.1, 70.0 );
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 14; } }
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public Tiger(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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