#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class Bat : BaseCreature
{
[Constructable]
public Bat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bat";
Body = 43;
BaseSoundID = 0x270;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int GetIdleSound()
{
return 0x29B;
}
public Bat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class CaveBat : BaseCreature
{
[Constructable]
public CaveBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cave bat";
Body = 185;
BaseSoundID = 0x270;
AnimationMod = 7;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The creature feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public CaveBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant rat corpse" )]
[TypeAlias( "Server.Mobiles.Giantrat" )]
public class GiantRat : BaseCreature
{
[Constructable]
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant rat";
Body = 215;
BaseSoundID = 0x188;
SetStr( 32, 74 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 26, 39 );
SetMana( 0 );
SetDamage( 4, 8 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public GiantRat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
[Constructable]
public Rabbit() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";
Body = 205;
if ( 0.5 >= Utility.RandomDouble() )
Hue = Utility.RandomAnimalHue();
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 6;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Rabbit(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a raccoon corpse" )]
public class Raccoon : BaseCreature
{
[Constructable]
public Raccoon() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a raccoon";
Body = 227;
SetStr( 16, 20 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 6, 9 );
SetMana( 0 );
SetDamage( Utility.RandomMinMax( 1, 3 ) );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 15.0 );
SetSkill( SkillName.HandToHand, 15.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 9;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Raccoon(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a rat corpse" )]
public class Rat : BaseCreature
{
[Constructable]
public Rat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rat";
Body = 238;
BaseSoundID = 0xCC;
SetStr( 9 );
SetDex( 35 );
SetInt( 5 );
SetHits( 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.HandToHand, 4.0 );
Fame = 150;
Karma = -150;
VirtualArmor = 6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public Rat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
[Constructable]
public Squirrel() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";
Body = 229;
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 6;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Squirrel(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class VampireBat : BaseCreature
{
[Constructable]
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampire bat";
Body = 119;
BaseSoundID = 0x270;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The creature feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public VampireBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}