#W# Initial Commit: Avatars Conquest
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5df497787a
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87
Scripts/Mobiles/Base/AI/BerserkAI.cs
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87
Scripts/Mobiles/Base/AI/BerserkAI.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class BerserkAI : BaseAI
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{
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public BerserkAI(BaseCreature m) : base (m)
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{
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}
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public override bool DoActionWander()
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{
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m_Mobile.DebugSay( "I have No Combatant" );
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if( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Closest, false, true, true) )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay( "I have detected " + m_Mobile.FocusMob.Name + " and I will attack" );
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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base.DoActionWander();
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}
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return true;
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}
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public override bool DoActionCombat()
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{
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if( m_Mobile.Combatant == null || m_Mobile.Combatant.Deleted )
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{
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m_Mobile.DebugSay("My combatant is deleted");
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Action = ActionType.Guard;
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return true;
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}
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if( WalkMobileRange( m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
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{
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// Be sure to face the combatant
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m_Mobile.Direction = m_Mobile.GetDirectionTo( m_Mobile.Combatant.Location );
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}
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else
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{
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if( m_Mobile.Combatant != null )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay("I am still not in range of " + m_Mobile.Combatant.Name);
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if( (int) m_Mobile.GetDistanceToSqrt( m_Mobile.Combatant ) > m_Mobile.RangePerception + 1 )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay( "I have lost " + m_Mobile.Combatant.Name );
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Action = ActionType.Guard;
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return true;
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}
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}
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}
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return true;
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}
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public override bool DoActionGuard()
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{
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if ( AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true ) )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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base.DoActionGuard();
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}
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return true;
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}
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}
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}
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