#W# Initial Commit: Avatars Conquest
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176
Scripts/Mobiles/Base/AI/HealerAI.cs
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176
Scripts/Mobiles/Base/AI/HealerAI.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.First;
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using Server.Spells.Second;
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using Server.Spells.Fourth;
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namespace Server.Mobiles
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{
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public class HealerAI : BaseAI
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{
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private static NeedDelegate m_Cure = new NeedDelegate( NeedCure );
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private static NeedDelegate m_GHeal = new NeedDelegate( NeedGHeal );
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private static NeedDelegate m_LHeal = new NeedDelegate( NeedLHeal );
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private static NeedDelegate[] m_ACure = new NeedDelegate[] { m_Cure };
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private static NeedDelegate[] m_AGHeal = new NeedDelegate[] { m_GHeal };
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private static NeedDelegate[] m_ALHeal = new NeedDelegate[] { m_LHeal };
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private static NeedDelegate[] m_All = new NeedDelegate[] { m_Cure, m_GHeal, m_LHeal };
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public HealerAI( BaseCreature m ) : base( m )
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{
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}
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public override bool Think()
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{
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if ( m_Mobile.Deleted )
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return false;
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Target targ = m_Mobile.Target;
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if ( targ != null )
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{
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if ( targ is CureSpell.InternalTarget )
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{
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ProcessTarget( targ, m_ACure );
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}
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else if ( targ is GreaterHealSpell.InternalTarget )
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{
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ProcessTarget( targ, m_AGHeal );
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}
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else if ( targ is HealSpell.InternalTarget )
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{
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ProcessTarget( targ, m_ALHeal );
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}
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else
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{
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targ.Cancel( m_Mobile, TargetCancelType.Canceled );
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}
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}
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else
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{
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Mobile toHelp = Find( m_All );
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if ( toHelp != null )
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{
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if ( NeedCure( toHelp ) )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay( "{0} needs a cure", toHelp.Name );
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if ( !(new CureSpell( m_Mobile, null )).Cast() )
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new CureSpell( m_Mobile, null ).Cast();
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}
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else if ( NeedGHeal( toHelp ) )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay( "{0} needs a greater heal", toHelp.Name );
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if ( !(new GreaterHealSpell( m_Mobile, null )).Cast() )
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new HealSpell( m_Mobile, null ).Cast();
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}
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else if ( NeedLHeal( toHelp ) )
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{
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if ( m_Mobile.Debug )
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m_Mobile.DebugSay( "{0} needs a lesser heal", toHelp.Name );
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new HealSpell( m_Mobile, null ).Cast();
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}
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}
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else
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{
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if ( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Weakest, false, true, false ) )
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{
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WalkMobileRange( m_Mobile.FocusMob, 1, false, 4, 7 );
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}
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else
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{
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WalkRandomInHome( 3, 2, 1 );
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}
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}
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}
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return true;
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}
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private delegate bool NeedDelegate( Mobile m );
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private void ProcessTarget( Target targ, NeedDelegate[] func )
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{
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Mobile toHelp = Find( func );
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if ( toHelp != null )
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{
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if ( targ.Range != -1 && !m_Mobile.InRange( toHelp, targ.Range ) )
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{
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DoMove( m_Mobile.GetDirectionTo( toHelp ) | Direction.Running );
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}
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else
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{
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targ.Invoke( m_Mobile, toHelp );
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}
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}
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else
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{
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targ.Cancel( m_Mobile, TargetCancelType.Canceled );
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}
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}
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private Mobile Find( params NeedDelegate[] funcs )
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{
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if ( m_Mobile.Deleted )
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return null;
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Map map = m_Mobile.Map;
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if ( map != null )
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{
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double prio = 0.0;
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Mobile found = null;
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foreach ( Mobile m in m_Mobile.GetMobilesInRange( m_Mobile.RangePerception ) )
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{
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if ( !m_Mobile.CanSee( m ) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team )
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continue;
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for ( int i = 0; i < funcs.Length; ++i )
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{
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if ( funcs[i]( m ) )
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{
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double val = -m_Mobile.GetDistanceToSqrt( m );
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if ( found == null || val > prio )
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{
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prio = val;
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found = m;
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}
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break;
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}
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}
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}
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return found;
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}
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return null;
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}
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private static bool NeedCure( Mobile m )
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{
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return m.Poisoned;
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}
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private static bool NeedGHeal( Mobile m )
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{
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return m.Hits < m.HitsMax - 40;
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}
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private static bool NeedLHeal( Mobile m )
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{
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return m.Hits < m.HitsMax - 10;
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}
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}
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}
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