#W# Initial Commit: Avatars Conquest
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71
Scripts/Mobiles/Bugs/Shaclaw.cs
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71
Scripts/Mobiles/Bugs/Shaclaw.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an insect corpse" )]
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public class Shaclaw : BaseCreature
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{
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[Constructable]
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public Shaclaw() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shaclaw";
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Body = 283;
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BaseSoundID = 0x4EA;
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AnimationMod = 1;
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SetStr( 796, 825 );
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SetDex( 86, 105 );
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SetInt( 50, 70 );
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SetHits( 478, 495 );
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SetDamage( 16, 22 );
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SetSkill( SkillName.MagicResist, 49.1, 60.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 92.5 );
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Fame = 14000;
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Karma = -14000;
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VirtualArmor = 60;
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AddItem( new LighterSource() );
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AddItem( new DeadlyPoisonPotion() );
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}
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Regular : Poison.Greater); } }
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public override int GetDeathSound()
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{
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return Utility.RandomList( 0x4EE, 0x4EF );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Gems, 8 );
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}
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public Shaclaw( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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