#W# Initial Commit: Avatars Conquest
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85
Scripts/Mobiles/Bugs/Swarm.cs
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85
Scripts/Mobiles/Bugs/Swarm.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "dead bugs" )]
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public class Swarm : BaseCreature
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{
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[Constructable]
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public Swarm() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a swarm";
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Body = 256;
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AnimationMod = 1;
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SetStr( 206, 280 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 120, 150 );
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SetDamage( 3, 10 );
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SetSkill( SkillName.Tactics, 70.0 );
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SetSkill( SkillName.HandToHand, 70.0 );
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Fame = 0;
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Karma = -0;
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VirtualArmor = 12;
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Regular; } }
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public override int GetAngerSound()
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{
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return 0x5CB;
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}
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public override int GetIdleSound()
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{
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return 0x5CD;
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}
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public override int GetAttackSound()
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{
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return 0x5CC;
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}
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public override int GetHurtSound()
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{
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return 0x5CB;
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}
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public override int GetDeathSound()
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{
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return 0x5CB;
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}
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public Swarm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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