#W# Initial Commit: Avatars Conquest
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69
Scripts/Mobiles/Demons/Balron.cs
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69
Scripts/Mobiles/Demons/Balron.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a balron corpse" )]
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public class Balron : BaseCreature
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{
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[Constructable]
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public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "balron" );
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Body = Utility.RandomList( 90, 113 );
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BaseSoundID = 357;
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Clan = Clan.Demonic;
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SetStr( 986, 1185 );
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SetDex( 177, 255 );
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SetInt( 151, 250 );
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SetHits( 592, 711 );
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SetDamage( 22, 29 );
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SetSkill( SkillName.Concentration, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 95.5, 100.0 );
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SetSkill( SkillName.Meditation, 25.1, 50.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 100.0 );
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 90;
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if ( Body == 90 )
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PackItem( new Longsword() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.HighScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override int Meat{ get{ return 1; } }
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public Balron( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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