#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Demons/HornedDevil.cs
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70
Scripts/Mobiles/Demons/HornedDevil.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a devilish corpse" )]
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public class HornedDevil : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public HornedDevil() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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HiddenTitle = "the horned devil";
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Body = 188;
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BaseSoundID = 357;
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AnimationMod = 5;
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Clan = Clan.Demonic;
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SetStr( 476, 505 );
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SetDex( 76, 95 );
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SetInt( 301, 325 );
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SetHits( 286, 303 );
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SetDamage( 7, 14 );
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SetSkill( SkillName.Concentration, 70.1, 80.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.MagicResist, 85.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 80.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 58;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int Meat{ get{ return 1; } }
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public HornedDevil( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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