#W# Initial Commit: Avatars Conquest
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111
Scripts/Mobiles/Demons/Succubus.cs
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111
Scripts/Mobiles/Demons/Succubus.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a succubus corpse" )]
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public class Succubus : BaseCreature
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{
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[Constructable]
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public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a succubus";
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Body = 78;
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BaseSoundID = 0x4B0;
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Clan = Clan.Demonic;
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SetStr( 388, 420 );
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SetDex( 121, 170 );
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SetInt( 298, 457 );
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SetHits( 212, 253 );
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SetDamage( 12, 20 );
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SetSkill( SkillName.Concentration, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 99.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.HandToHand, 80.1, 90.0 );
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Fame = 16000;
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Karma = -16000;
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VirtualArmor = 50;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat{ get{ return 1; } }
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public void DrainLife()
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{
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ArrayList list = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m == this || !CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
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list.Add( m );
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else if ( m.Player )
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list.Add( m );
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}
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foreach ( Mobile m in list )
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{
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DoHarmful( m );
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m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
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m.PlaySound( 0x231 );
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m.SendMessage( "You feel the life drain out of you!" );
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int toDrain = Utility.RandomMinMax( 5, 20 );
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Hits += toDrain;
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m.Damage( toDrain, this );
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}
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.1 >= Utility.RandomDouble() )
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DrainLife();
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.1 >= Utility.RandomDouble() )
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DrainLife();
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}
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public Succubus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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