#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
79
Scripts/Mobiles/Dragons/AncientWyrm.cs
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79
Scripts/Mobiles/Dragons/AncientWyrm.cs
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@ -0,0 +1,79 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dragon corpse" )]
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public class AncientWyrm : BaseCreature
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{
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[Constructable]
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public AncientWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "dragon" );
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Title = "the ancient wyrm";
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Body = 122;
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BaseSoundID = 362;
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SetStr( 1096, 1185 );
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SetDex( 86, 175 );
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SetInt( 686, 775 );
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SetHits( 658, 711 );
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SetDamage( 29, 35 );
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SetSkill( SkillName.Concentration, 80.1, 100.0 );
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SetSkill( SkillName.Magery, 80.1, 100.0 );
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SetSkill( SkillName.Meditation, 52.5, 75.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 97.6, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 70;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.Gems, 5 );
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}
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public override int GetIdleSound()
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{
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return 0x2D3;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return true; } }
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public override int Hides{ get{ return 40; } }
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public override int Meat{ get{ return 19; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override Poison HitPoison{ get{ return Utility.RandomBool() ? Poison.Lesser : Poison.Regular; } }
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public AncientWyrm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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91
Scripts/Mobiles/Dragons/AncientWyvern.cs
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91
Scripts/Mobiles/Dragons/AncientWyvern.cs
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@ -0,0 +1,91 @@
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a wyvern corpse" )]
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public class AncientWyvern : BaseCreature
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{
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[Constructable]
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public AncientWyvern () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ancient wyvern";
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Body = 124;
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BaseSoundID = 362;
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SetStr( 796, 825 );
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SetDex( 86, 105 );
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SetInt( 436, 475 );
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SetHits( 478, 495 );
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SetDamage( 16, 22 );
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SetSkill( SkillName.Poisoning, 90.1, 92.5 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 92.5 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 60;
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PackItem( new GreaterPoisonPotion( Utility.RandomMinMax(1,3) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public override int GetAttackSound()
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{
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return 713;
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}
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public override int GetAngerSound()
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{
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return 718;
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}
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public override int GetDeathSound()
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{
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return 716;
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}
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public override int GetHurtSound()
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{
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return 721;
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}
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public override int GetIdleSound()
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{
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return 725;
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}
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public AncientWyvern( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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66
Scripts/Mobiles/Dragons/Dragon.cs
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66
Scripts/Mobiles/Dragons/Dragon.cs
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@ -0,0 +1,66 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dragon corpse" )]
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public class Dragon : BaseCreature
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{
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[Constructable]
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public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dragon";
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Body = Utility.RandomList( 12, 59 );
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BaseSoundID = 362;
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SetStr( 796, 825 );
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SetDex( 86, 105 );
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SetInt( 436, 475 );
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SetHits( 478, 495 );
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SetDamage( 16, 22 );
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SetSkill( SkillName.Concentration, 30.1, 40.0 );
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SetSkill( SkillName.Magery, 30.1, 40.0 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.HandToHand, 90.1, 92.5 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Gems, 8 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 20; } }
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public Dragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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61
Scripts/Mobiles/Dragons/Drake.cs
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61
Scripts/Mobiles/Dragons/Drake.cs
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@ -0,0 +1,61 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a drake corpse" )]
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public class Drake : BaseCreature
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{
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[Constructable]
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public Drake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a drake";
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Body = Utility.RandomList( 60, 61 );
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BaseSoundID = 362;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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|
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public Drake( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
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base.Serialize( writer );
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||||
writer.Write( (int) 0 );
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||||
}
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||||
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public override void Deserialize( GenericReader reader )
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||||
{
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||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
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||||
}
|
||||
}
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||||
}
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65
Scripts/Mobiles/Dragons/Drakkhen.cs
Normal file
65
Scripts/Mobiles/Dragons/Drakkhen.cs
Normal file
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@ -0,0 +1,65 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a drakkhen corpse" )]
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public class Drakkhen : BaseCreature
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{
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[Constructable]
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public Drakkhen () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a drakkhen";
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Body = 141;
|
||||
BaseSoundID = 0x4E0;
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AnimationMod = 3;
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|
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SetStr( 496, 525 );
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SetDex( 86, 105 );
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SetInt( 236, 275 );
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||||
|
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SetHits( 278, 395 );
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||||
|
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SetDamage( 10, 18 );
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|
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SetSkill( SkillName.Concentration, 30.1, 40.0 );
|
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SetSkill( SkillName.Magery, 30.1, 40.0 );
|
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SetSkill( SkillName.MagicResist, 79.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 77.6, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 70.1, 72.5 );
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
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||||
|
||||
VirtualArmor = 48;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich, 2 );
|
||||
AddLoot( LootPack.Gems, 4 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int Meat{ get{ return 12; } }
|
||||
public override int Hides{ get{ return 15; } }
|
||||
|
||||
public Drakkhen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Dragons/LavaDrake.cs
Normal file
65
Scripts/Mobiles/Dragons/LavaDrake.cs
Normal file
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@ -0,0 +1,65 @@
|
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using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a drake corpse" )]
|
||||
public class LavaDrake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public LavaDrake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a drake";
|
||||
Body = 326;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 401, 430 );
|
||||
SetDex( 133, 152 );
|
||||
SetInt( 101, 140 );
|
||||
|
||||
SetHits( 241, 258 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
|
||||
|
||||
Fame = 5500;
|
||||
Karma = -5500;
|
||||
|
||||
VirtualArmor = 46;
|
||||
|
||||
PackItem( new SulfurousAsh( Utility.RandomMinMax(20,35) ) );
|
||||
AddItem( new LighterSource() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int Meat{ get{ return 10; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public LavaDrake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Dragons/SeaDragon.cs
Normal file
66
Scripts/Mobiles/Dragons/SeaDragon.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dragon corpse" )]
|
||||
public class SeaDragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SeaDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dragon";
|
||||
Body = 172;
|
||||
BaseSoundID = 362;
|
||||
CanSwim = true;
|
||||
|
||||
SetStr( 796, 825 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 436, 475 );
|
||||
|
||||
SetHits( 478, 495 );
|
||||
|
||||
SetDamage( 16, 22 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 30.1, 40.0 );
|
||||
SetSkill( SkillName.Magery, 30.1, 40.0 );
|
||||
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.Gems, 8 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override bool AutoDispel{ get{ return !Controlled; } }
|
||||
public override int Meat{ get{ return 19; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public SeaDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Mobiles/Dragons/SeaDrake.cs
Normal file
61
Scripts/Mobiles/Dragons/SeaDrake.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a drake corpse" )]
|
||||
public class SeaDrake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SeaDrake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a drake";
|
||||
Body = 189;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 401, 430 );
|
||||
SetDex( 133, 152 );
|
||||
SetInt( 101, 140 );
|
||||
|
||||
SetHits( 241, 258 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
|
||||
|
||||
Fame = 5500;
|
||||
Karma = -5500;
|
||||
|
||||
VirtualArmor = 46;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int Meat{ get{ return 10; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public SeaDrake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
79
Scripts/Mobiles/Dragons/ShadowWyrm.cs
Normal file
79
Scripts/Mobiles/Dragons/ShadowWyrm.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a shadow wyrm corpse" )]
|
||||
public class ShadowWyrm : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public ShadowWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "dragon" );
|
||||
Title = "the shadow wyrm";
|
||||
Body = 123;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 898, 1030 );
|
||||
SetDex( 68, 200 );
|
||||
SetInt( 488, 620 );
|
||||
|
||||
SetHits( 558, 599 );
|
||||
|
||||
SetDamage( 29, 35 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 52.5, 75.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.3, 130.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 97.6, 100.0 );
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 70;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 3 );
|
||||
AddLoot( LootPack.Gems, 5 );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x2D5;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x2D1;
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Deadly; } }
|
||||
public override int Meat{ get{ return 19; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public ShadowWyrm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Dragons/SwampDragon.cs
Normal file
67
Scripts/Mobiles/Dragons/SwampDragon.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dragon corpse" )]
|
||||
public class SwampDragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SwampDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a swamp dragon";
|
||||
Body = 255;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 401, 430 );
|
||||
SetDex( 133, 152 );
|
||||
SetInt( 101, 140 );
|
||||
|
||||
SetHits( 241, 258 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
|
||||
|
||||
Fame = 5500;
|
||||
Karma = -5500;
|
||||
|
||||
VirtualArmor = 46;
|
||||
|
||||
PackReg( Utility.RandomMinMax( 3, 8 ) );
|
||||
PackReg( Utility.RandomMinMax( 3, 8 ) );
|
||||
PackReg( Utility.RandomMinMax( 3, 8 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int Meat{ get{ return 10; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Regular; } }
|
||||
|
||||
public SwampDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Dragons/WhiteWyrm.cs
Normal file
65
Scripts/Mobiles/Dragons/WhiteWyrm.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a white wyrm corpse" )]
|
||||
public class WhiteWyrm : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public WhiteWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 122;
|
||||
Name = "a white wyrm";
|
||||
Hue = 1150;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 721, 760 );
|
||||
SetDex( 101, 130 );
|
||||
SetInt( 386, 425 );
|
||||
|
||||
SetHits( 433, 456 );
|
||||
|
||||
SetDamage( 17, 25 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 99.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 99.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
VirtualArmor = 64;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
public override int Meat{ get{ return 19; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public WhiteWyrm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
92
Scripts/Mobiles/Dragons/Wyvern.cs
Normal file
92
Scripts/Mobiles/Dragons/Wyvern.cs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a wyvern corpse" )]
|
||||
public class Wyvern : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Wyvern () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wyvern";
|
||||
Body = 88;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 202, 240 );
|
||||
SetDex( 153, 172 );
|
||||
SetInt( 51, 90 );
|
||||
|
||||
SetHits( 125, 141 );
|
||||
|
||||
SetDamage( 8, 19 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return true; } }
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Deadly; } }
|
||||
public override int Meat{ get{ return 10; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 713;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 718;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 716;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 721;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 725;
|
||||
}
|
||||
|
||||
public Wyvern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue