#W# Initial Commit: Avatars Conquest
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65
Scripts/Mobiles/Dragons/Drakkhen.cs
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65
Scripts/Mobiles/Dragons/Drakkhen.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a drakkhen corpse" )]
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public class Drakkhen : BaseCreature
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{
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[Constructable]
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public Drakkhen () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a drakkhen";
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Body = 141;
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BaseSoundID = 0x4E0;
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AnimationMod = 3;
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SetStr( 496, 525 );
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SetDex( 86, 105 );
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SetInt( 236, 275 );
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SetHits( 278, 395 );
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SetDamage( 10, 18 );
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SetSkill( SkillName.Concentration, 30.1, 40.0 );
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SetSkill( SkillName.Magery, 30.1, 40.0 );
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SetSkill( SkillName.MagicResist, 79.1, 80.0 );
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SetSkill( SkillName.Tactics, 77.6, 80.0 );
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SetSkill( SkillName.HandToHand, 70.1, 72.5 );
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 48;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Gems, 4 );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 12; } }
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public override int Hides{ get{ return 15; } }
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public Drakkhen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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