#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Elemental/BloodElementalElder.cs
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64
Scripts/Mobiles/Elemental/BloodElementalElder.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an elemental corpse" )]
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public class BloodElementalElder : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public BloodElementalElder() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "elder elemental of blood";
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Body = 83;
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Hue = 1074;
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BaseSoundID = 278;
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SetStr( 658, 769 );
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SetDex( 83, 106 );
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SetInt( 283, 438 );
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SetHits( 395, 461 );
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SetDamage( 21, 34 );
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SetSkill( SkillName.Concentration, 106.4, 125.0 );
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SetSkill( SkillName.Magery, 106.4, 125.0 );
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SetSkill( SkillName.Meditation, 13.0, 62.5 );
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SetSkill( SkillName.MagicResist, 100.1, 118.8 );
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SetSkill( SkillName.Tactics, 100.1, 125.0 );
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SetSkill( SkillName.HandToHand, 100.1, 125.0 );
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Fame = 15625;
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Karma = -15625;
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VirtualArmor = 75;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Rich, 2 );
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}
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public BloodElementalElder( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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