#W# Initial Commit: Avatars Conquest
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67
Scripts/Mobiles/Elemental/GasCloud.cs
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67
Scripts/Mobiles/Elemental/GasCloud.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fallen cloud" )]
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public class GasCloud : BaseCreature
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{
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[Constructable]
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public GasCloud () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gas cloud";
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Body = 361;
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BaseSoundID = 263;
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SetStr( 226, 215 );
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SetDex( 86, 95 );
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SetInt( 161, 235 );
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SetHits( 156, 109 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.Concentration, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.Meditation, 60.2, 100.0 );
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SetSkill( SkillName.Poisoning, 70.1, 80.0 );
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SetSkill( SkillName.MagicResist, 65.2, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 8500;
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Karma = -8500;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.LowScrolls );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public override double HitPoisonChance{ get{ return 0.50; } }
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public GasCloud( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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