#W# Initial Commit: Avatars Conquest
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71
Scripts/Mobiles/Elemental/Genie.cs
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71
Scripts/Mobiles/Elemental/Genie.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a genie corpse" )]
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public class Genie : BaseCreature
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{
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[Constructable]
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public Genie () : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a genie";
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Body = 13;
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Hue = 1185;
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BaseSoundID = 0x370;
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SetStr( 326, 355 );
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SetDex( 266, 285 );
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SetInt( 171, 195 );
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SetHits( 196, 213 );
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SetDamage( 11, 13 );
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SetSkill( SkillName.Concentration, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 10000;
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Karma = 10000;
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VirtualArmor = 56;
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}
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public override int GetHurtSound()
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{
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return Utility.RandomList( 0x373, 0x375, 0x376, 0x377 );
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}
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public override int GetAngerSound()
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{
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return 0x378;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Gems );
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}
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public Genie( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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