#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Elemental/StoneStatue.cs
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80
Scripts/Mobiles/Elemental/StoneStatue.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a pile of stone" )]
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public class StoneStatue : BaseCreature
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{
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[Constructable]
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public StoneStatue() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a living statue";
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Body = 133;
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BaseSoundID = 0x10C;
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AnimationMod = 3;
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SetStr( 156, 185 );
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SetDex( 76, 95 );
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SetInt( 31, 62 );
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SetHits( 106, 123 );
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SetDamage( 15, 22 );
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SetSkill( SkillName.MagicResist, 50.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.HandToHand, 60.1, 100.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 42;
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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Item ore = new IronOre( Utility.RandomMinMax( 5, 10 ) );
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ore.ItemID = 0x19B7;
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c.DropItem(ore);
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override bool BardImmune { get { return true; } }
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public override bool Unprovokable { get { return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override void CheckReflect( Mobile caster, ref bool reflect )
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{
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reflect = true;
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}
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public StoneStatue( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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