#W# Initial Commit: Avatars Conquest
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69
Scripts/Mobiles/Elemental/WaterElemental.cs
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69
Scripts/Mobiles/Elemental/WaterElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a water elemental corpse" )]
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public class WaterElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a water elemental";
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Body = 16;
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BaseSoundID = 278;
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SetStr( 126, 155 );
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SetDex( 66, 85 );
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SetInt( 101, 125 );
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SetHits( 76, 93 );
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SetDamage( 7, 9 );
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SetSkill( SkillName.Concentration, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.MagicResist, 100.1, 115.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 3;
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CanSwim = true;
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PackItem( new BlackPearl( 3 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.LowPotions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public WaterElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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