#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Elemental/WaterElementalElder.cs
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68
Scripts/Mobiles/Elemental/WaterElementalElder.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an elemental corpse" )]
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public class WaterElementalElder : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public WaterElementalElder () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "elder elemental of water";
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Body = 83;
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Hue = 1084;
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BaseSoundID = 278;
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SetStr( 408, 444 );
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SetDex( 83, 106 );
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SetInt( 339, 369 );
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SetHits( 245, 266 );
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SetDamage( 11, 19 );
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SetSkill( SkillName.Concentration, 87.6, 106.3 );
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SetSkill( SkillName.Magery, 87.6, 106.3 );
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SetSkill( SkillName.MagicResist, 75.1, 93.8 );
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SetSkill( SkillName.Tactics, 100.1, 112.5 );
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SetSkill( SkillName.HandToHand, 87.6, 112.5 );
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Fame = 12500;
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Karma = -12500;
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VirtualArmor = 50;
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PackItem( new BlackPearl( Utility.RandomMinMax( 20, 40 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.HighPotions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public WaterElementalElder( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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