#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
63
Scripts/Mobiles/Gargoyles/FireGargoyle.cs
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63
Scripts/Mobiles/Gargoyles/FireGargoyle.cs
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@ -0,0 +1,63 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a charred corpse" )]
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public class FireGargoyle : BaseCreature
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{
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[Constructable]
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public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "fire gargoyle" );
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Body = 155;
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BaseSoundID = 0x174;
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SetStr( 351, 400 );
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SetDex( 126, 145 );
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SetInt( 226, 250 );
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SetHits( 211, 240 );
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SetDamage( 7, 14 );
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SetSkill( SkillName.Concentration, 90.1, 105.0 );
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SetSkill( SkillName.Magery, 90.1, 105.0 );
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SetSkill( SkillName.Meditation, 90.1, 105.0 );
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SetSkill( SkillName.MagicResist, 90.1, 105.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.HandToHand, 40.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 32;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 1; } }
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public FireGargoyle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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62
Scripts/Mobiles/Gargoyles/Gargoyle.cs
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62
Scripts/Mobiles/Gargoyles/Gargoyle.cs
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@ -0,0 +1,62 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class Gargoyle : BaseCreature
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{
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[Constructable]
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public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gargoyle";
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Body = 4;
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BaseSoundID = 372;
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SetStr( 146, 175 );
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SetDex( 76, 95 );
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SetInt( 81, 105 );
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SetHits( 88, 105 );
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SetDamage( 7, 14 );
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SetSkill( SkillName.Concentration, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 70.1, 85.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 40.1, 80.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
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}
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public override int Meat{ get{ return 1; } }
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public Gargoyle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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62
Scripts/Mobiles/Gargoyles/GargoyleCrimson.cs
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62
Scripts/Mobiles/Gargoyles/GargoyleCrimson.cs
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@ -0,0 +1,62 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleCrimson : BaseCreature
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{
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[Constructable]
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public GargoyleCrimson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "gargoyle" );
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HiddenTitle = "the gargoyle";
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Body = 307;
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BaseSoundID = 0x174;
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SetStr( 369, 413 );
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SetDex( 114, 143 );
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SetInt( 122, 158 );
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SetHits( 222, 248 );
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SetDamage( 17, 26 );
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SetSkill( SkillName.MagicResist, 105.1, 120.0 );
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SetSkill( SkillName.Tactics, 100.1, 120.0 );
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SetSkill( SkillName.HandToHand, 80.1, 120.0 );
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Fame = 7000;
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Karma = -7000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Gems, 3 );
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AddLoot( LootPack.MedPotions );
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}
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public override int Meat{ get{ return 2; } }
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public GargoyleCrimson( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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60
Scripts/Mobiles/Gargoyles/GargoyleIce.cs
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60
Scripts/Mobiles/Gargoyles/GargoyleIce.cs
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@ -0,0 +1,60 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleIce : BaseCreature
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{
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[Constructable]
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public GargoyleIce() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "gargoyle" );
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HiddenTitle = "the gargoyle";
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Body = 311;
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BaseSoundID = 0x174;
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SetStr( 369, 413 );
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SetDex( 114, 143 );
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SetInt( 122, 158 );
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SetHits( 222, 248 );
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SetDamage( 17, 26 );
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SetSkill( SkillName.MagicResist, 105.1, 120.0 );
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SetSkill( SkillName.Tactics, 100.1, 120.0 );
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SetSkill( SkillName.HandToHand, 80.1, 120.0 );
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Fame = 7000;
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Karma = -7000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Gems, 3 );
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AddLoot( LootPack.MedPotions );
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}
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public GargoyleIce( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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62
Scripts/Mobiles/Gargoyles/GargoyleKnight.cs
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62
Scripts/Mobiles/Gargoyles/GargoyleKnight.cs
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@ -0,0 +1,62 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleKnight : BaseCreature
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{
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[Constructable]
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public GargoyleKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gargoyle knight";
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Body = 261;
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BaseSoundID = 0x174;
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AnimationMod = 1;
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SetStr( 246, 275 );
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SetDex( 76, 95 );
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SetInt( 81, 105 );
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SetHits( 148, 165 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.MagicResist, 85.1, 100.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.HandToHand, 60.1, 100.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 50;
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PackItem( new Longsword() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.Gems, 1 );
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AddLoot( LootPack.LowPotions );
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}
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public GargoyleKnight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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|
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public override void Deserialize( GenericReader reader )
|
||||
{
|
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
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}
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}
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64
Scripts/Mobiles/Gargoyles/GargoyleMage.cs
Normal file
64
Scripts/Mobiles/Gargoyles/GargoyleMage.cs
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@ -0,0 +1,64 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleMage : BaseCreature
|
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{
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[Constructable]
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public GargoyleMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
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{
|
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Name = NameList.RandomName( "gargoyle" );
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||||
HiddenTitle = "the gargoyle";
|
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Body = 134;
|
||||
BaseSoundID = 0x540;
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||||
|
||||
SetStr( 246, 275 );
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SetDex( 176, 195 );
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SetInt( 181, 205 );
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|
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SetHits( 188, 205 );
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|
||||
SetDamage( 12, 22 );
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||||
SetSkill( SkillName.Concentration, 90.1, 105.0 );
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SetSkill( SkillName.Magery, 90.1, 105.0 );
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SetSkill( SkillName.MagicResist, 90.1, 105.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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SetSkill( SkillName.HandToHand, 60.1, 100.0 );
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|
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Fame = 5000;
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Karma = -5000;
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||||
VirtualArmor = 42;
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||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
|
||||
}
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||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
|
||||
public GargoyleMage( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Mobiles/Gargoyles/GargoyleStone.cs
Normal file
60
Scripts/Mobiles/Gargoyles/GargoyleStone.cs
Normal file
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@ -0,0 +1,60 @@
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using System;
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||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class GargoyleStone : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GargoyleStone() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "gargoyle" );
|
||||
HiddenTitle = "the gargoyle";
|
||||
Body = 309;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr( 369, 413 );
|
||||
SetDex( 114, 143 );
|
||||
SetInt( 122, 158 );
|
||||
|
||||
SetHits( 222, 248 );
|
||||
|
||||
SetDamage( 17, 26 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 100.1, 120.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
|
||||
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich, 2 );
|
||||
AddLoot( LootPack.Gems, 3 );
|
||||
AddLoot( LootPack.MedPotions );
|
||||
}
|
||||
|
||||
public GargoyleStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Mobiles/Gargoyles/GargoyleUndead.cs
Normal file
59
Scripts/Mobiles/Gargoyles/GargoyleUndead.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class GargoyleUndead : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GargoyleUndead() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rotting gargoyle";
|
||||
Body = 310;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 369, 413 );
|
||||
SetDex( 114, 143 );
|
||||
SetInt( 122, 158 );
|
||||
|
||||
SetHits( 222, 248 );
|
||||
|
||||
SetDamage( 17, 26 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 100.1, 120.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
|
||||
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Gems, 3 );
|
||||
}
|
||||
|
||||
public GargoyleUndead( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Gargoyles/GargoyleWizard.cs
Normal file
65
Scripts/Mobiles/Gargoyles/GargoyleWizard.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class GargoyleWizard : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GargoyleWizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "gargoyle" );
|
||||
HiddenTitle = "the gargoyle";
|
||||
Body = 308;
|
||||
BaseSoundID = 0x540;
|
||||
|
||||
SetStr( 246, 275 );
|
||||
SetDex( 176, 195 );
|
||||
SetInt( 181, 205 );
|
||||
|
||||
SetHits( 188, 205 );
|
||||
|
||||
SetDamage( 12, 22 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 105.0 );
|
||||
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 42;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.MedScrolls );
|
||||
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
|
||||
public GargoyleWizard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Scripts/Mobiles/Gargoyles/StoneGargoyle.cs
Normal file
62
Scripts/Mobiles/Gargoyles/StoneGargoyle.cs
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class StoneGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a stone gargoyle";
|
||||
Body = 4;
|
||||
Hue = 1401;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr( 246, 275 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 81, 105 );
|
||||
|
||||
SetHits( 148, 165 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
PackItem( new IronIngot( 12 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average, 2 );
|
||||
AddLoot( LootPack.Gems, 1 );
|
||||
AddLoot( LootPack.LowPotions );
|
||||
}
|
||||
|
||||
public StoneGargoyle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Mobiles/Gargoyles/ZombieGargoyle.cs
Normal file
59
Scripts/Mobiles/Gargoyles/ZombieGargoyle.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class ZombieGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public ZombieGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gargoyle corpse";
|
||||
Body = 333;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 246, 275 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 81, 105 );
|
||||
|
||||
SetHits( 148, 165 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Gems, 1 );
|
||||
}
|
||||
|
||||
public ZombieGargoyle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue