#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
59
Scripts/Mobiles/Gargoyles/GargoyleUndead.cs
Normal file
59
Scripts/Mobiles/Gargoyles/GargoyleUndead.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class GargoyleUndead : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GargoyleUndead() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rotting gargoyle";
|
||||
Body = 310;
|
||||
BaseSoundID = 471;
|
||||
Clan = Clan.Undead;
|
||||
|
||||
SetStr( 369, 413 );
|
||||
SetDex( 114, 143 );
|
||||
SetInt( 122, 158 );
|
||||
|
||||
SetHits( 222, 248 );
|
||||
|
||||
SetDamage( 17, 26 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 105.1, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 100.1, 120.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
|
||||
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Gems, 3 );
|
||||
}
|
||||
|
||||
public GargoyleUndead( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue