#W# Initial Commit: Avatars Conquest
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64
Scripts/Mobiles/Hellish/Serperus.cs
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64
Scripts/Mobiles/Hellish/Serperus.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a serperus corpse" )]
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public class Serperus : BaseCreature
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{
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public override bool HasBreath{ get{ return true; } }
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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[Constructable]
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public Serperus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a serperus";
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Body = 301;
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BaseSoundID = 0x4F5;
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SetStr( 402, 450 );
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SetDex( 181, 205 );
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SetInt( 136, 160 );
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SetHits( 275, 325 );
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SetDamage( 18, 24 );
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SetSkill( SkillName.MagicResist, 85.1, 110.0 );
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SetSkill( SkillName.Tactics, 105.1, 120.0 );
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SetSkill( SkillName.HandToHand, 95.1, 110.0 );
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Fame = 8400;
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Karma = -8400;
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VirtualArmor = 35;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 15; } }
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public Serperus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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