#W# Initial Commit: Avatars Conquest
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88
Scripts/Mobiles/Humanoid/Executioner.cs
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88
Scripts/Mobiles/Humanoid/Executioner.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Executioner : BaseCreature
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{
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[Constructable]
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public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomSpeechHue();
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Title = "the executioner";
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Hue = Utility.RandomSkinHue();
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Clan = Clan.Humanoid;
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if ( this.Female = Utility.RandomBool() )
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{
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this.Body = 0x191;
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this.Name = NameList.RandomName( "female" );
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}
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else
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{
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this.Body = 0x190;
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this.Name = NameList.RandomName( "male" );
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}
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SetStr( 386, 400 );
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SetDex( 151, 165 );
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SetInt( 161, 175 );
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SetDamage( 8, 10 );
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SetSkill( SkillName.Fencing, 46.0, 77.5 );
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SetSkill( SkillName.Bludgeoning, 35.0, 57.5 );
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SetSkill( SkillName.Poisoning, 60.0, 82.5 );
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SetSkill( SkillName.MagicResist, 83.5, 92.5 );
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SetSkill( SkillName.Swords, 125.0 );
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SetSkill( SkillName.Tactics, 125.0 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 40;
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AddItem( new ThighBoots() );
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AddItem( new LongPants() );
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AddItem( new FancyShirt( Utility.RandomDarkHue() ) );
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AddItem( new Hood( Utility.RandomDarkHue() ) );
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AddItem( new GreatAxe());
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if ( Utility.RandomBool() )
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AddItem( new Cloak( Utility.RandomDarkHue() ) );
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Utility.AssignRandomHair( this );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Meager );
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}
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public Executioner( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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