#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Reptilians/Dinosaurs/Stegosaurus.cs
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56
Scripts/Mobiles/Reptilians/Dinosaurs/Stegosaurus.cs
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using System;
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using Server;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Items;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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[CorpseName( "a dinosaur corpse" )]
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public class Stegosaurus : BaseCreature
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{
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[Constructable]
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public Stegosaurus () : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a stegosaurus";
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Body = 276;
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BaseSoundID = 0x4F5;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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}
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public override int Meat{ get{ return 10; } }
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public override int Hides{ get{ return 20; } }
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public Stegosaurus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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