#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

View file

@ -0,0 +1,63 @@
using System;
using Server;
using System.Collections;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a teradactyl corpse" )]
public class Teradactyl : BaseCreature
{
[Constructable]
public Teradactyl() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a teradactyl";
Body = 88;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0x275;
SetStr( 202, 240 );
SetDex( 153, 172 );
SetInt( 51, 90 );
SetHits( 125, 141 );
SetDamage( 8, 19 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public Teradactyl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}