#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Reptilians/Serpents/FireNaga.cs
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69
Scripts/Mobiles/Reptilians/Serpents/FireNaga.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName("a naga corpse")]
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public class FireNaga : BaseCreature
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{
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[Constructable]
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public FireNaga() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 165;
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Name = "a fire naga";
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BaseSoundID = 634;
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SetStr( 161, 360 );
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SetDex( 151, 300 );
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SetInt( 21, 40 );
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SetHits( 112, 250 );
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SetDamage( 6, 23 );
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SetSkill( SkillName.MagicResist, 95.1, 100.0 );
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SetSkill( SkillName.Magery, 95.1, 100.0 );
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SetSkill( SkillName.Tactics, 80.1, 95.0 );
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SetSkill( SkillName.HandToHand, 85.1, 100.0 );
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Fame = 9000;
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Karma = -9000;
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VirtualArmor = 45;
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PackItem( new SulfurousAsh( 10 ) );
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AddItem( new LightSource() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Gems, 2 );
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AddLoot( LootPack.MedScrolls, 1 );
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}
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public override int Hides{ get{ return 15; } }
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public override int Meat{ get{ return 4; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public FireNaga(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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