#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Reptilians/Serpents/LavaSerpent.cs
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73
Scripts/Mobiles/Reptilians/Serpents/LavaSerpent.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a lava serpent corpse" )]
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[TypeAlias( "Server.Mobiles.Lavaserpant" )]
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public class LavaSerpent : BaseCreature
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{
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[Constructable]
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public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lava serpent";
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Body = 21;
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Hue = 1188;
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BaseSoundID = 219;
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SetStr( 386, 415 );
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SetDex( 56, 80 );
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SetInt( 66, 85 );
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SetHits( 232, 249 );
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SetMana( 0 );
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SetDamage( 10, 22 );
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SetSkill( SkillName.MagicResist, 25.3, 70.0 );
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SetSkill( SkillName.Tactics, 65.1, 70.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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PackItem( new SulfurousAsh( 3 ) );
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PackItem( new Bone() );
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AddItem( new LightSource() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 15; } }
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public LavaSerpent(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 219;
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}
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}
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}
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