#W# Initial Commit: Avatars Conquest
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Scripts/Mobiles/Reptilians/Serpents/OphidianMatriarch.cs
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64
Scripts/Mobiles/Reptilians/Serpents/OphidianMatriarch.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ophidian corpse" )]
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public class OphidianMatriarch : BaseCreature
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{
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[Constructable]
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public OphidianMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ophidian matriarch";
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Body = 87;
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BaseSoundID = 644;
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SetStr( 416, 505 );
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SetDex( 96, 115 );
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SetInt( 366, 455 );
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SetHits( 250, 303 );
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SetDamage( 11, 13 );
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SetSkill( SkillName.Concentration, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.Meditation, 5.4, 25.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 60.1, 80.0 );
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Fame = 16000;
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Karma = -16000;
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VirtualArmor = 50;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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AddLoot( LootPack.HighPotions );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public OphidianMatriarch( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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