#W# Initial Commit: Avatars Conquest
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64
Scripts/Mobiles/Sea/Sahuagin.cs
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64
Scripts/Mobiles/Sea/Sahuagin.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a sahuagin corpse" )]
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public class Sahuagin : BaseCreature
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{
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[Constructable]
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public Sahuagin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sahuagin";
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Body = 146;
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BaseSoundID = 0x5E4;
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CanSwim = true;
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AnimationMod = 4;
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SetStr( 154, 192 );
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SetDex( 138, 168 );
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SetInt( 58, 96 );
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SetHits( 93, 115 );
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SetDamage( 8, 11 );
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SetSkill( SkillName.MagicResist, 56.2, 96.0 );
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SetSkill( SkillName.Tactics, 88.2, 128.0 );
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SetSkill( SkillName.HandToHand, 80.2, 112.0 );
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Fame = 2400;
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Karma = -2400;
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VirtualArmor = 45;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 3; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public Sahuagin( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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