#W# Initial Commit: Avatars Conquest
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7510 changed files with 416048 additions and 0 deletions
221
Scripts/Mobiles/Towns/Citizens/CampAAddon.cs
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221
Scripts/Mobiles/Towns/Citizens/CampAAddon.cs
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@ -0,0 +1,221 @@
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using System;
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using Server;
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using Server.Items;
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using System.Collections;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CampAAddon : BaseAddon
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{
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private bool m_Sitting;
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private bool m_North;
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private bool m_South;
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private bool m_East;
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private bool m_West;
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private static int[,] m_AddOnSimpleComponents = new int[,] {
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{7134, 3, 1, 0}, // LOGS
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{7137, 1, -2, 0}, // LOGS
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{Utility.RandomList(749,2200), -2, -1, 0}, // WAGON
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{Utility.RandomList(750,2169), -2, 3, 0}, // WAGON
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{2861, 0, 3, 0}, // BENCH
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{2861, 0, -2, 0}, // BENCH
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{2860, -2, 1, 0}, // BENCH
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{2860, 3, 0, 0}, // BENCH
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};
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[ Constructable ]
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public CampAAddon()
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{
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Weight = -2.0;
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int wagon = Utility.Random(3);
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int logs = Utility.Random(3);
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m_Sitting = true;
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if ( Utility.RandomMinMax(1,3) == 1 )
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m_Sitting = false;
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m_North = true;
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m_South = true;
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m_East = true;
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m_West = true;
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int c = 0;
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int d = 0;
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int e = 0;
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bool doit = true;
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for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++)
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{
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c++;
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if ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 || m_AddOnSimpleComponents[i,0] == 2200 )
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{
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if ( wagon == 1 && ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 2200 ) )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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else if ( wagon == 2 && ( m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 ) )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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else if ( m_AddOnSimpleComponents[i,0] == 7134 || m_AddOnSimpleComponents[i,0] == 7137 )
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{
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if ( logs == 1 && m_AddOnSimpleComponents[i,0] == 7134 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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else if ( logs == 2 && m_AddOnSimpleComponents[i,0] == 7137 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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else if ( m_Sitting )
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{
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doit = true;
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if ( d < 4 ){ if ( Utility.RandomMinMax(1,4) == 1 ){ doit = false; } }
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else if ( d < 3 ){ if ( Utility.RandomMinMax(1,3) == 1 ){ doit = false; } }
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else if ( d < 2 ){ if ( Utility.RandomBool() ){ doit = false; } }
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if ( e == 0 && c == 7 ){ doit = true; }
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if ( e == 1 && c == 8 ){ doit = true; }
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if ( !doit )
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{
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d++;
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if ( c == 5 ){ m_North = false; }
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else if ( c == 6 ){ m_South = false; }
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else if ( c == 7 ){ m_East = false; }
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else if ( c == 8 ){ m_West = false; }
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}
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else
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{
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e++;
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AddonComponent ac = new AddonComponent( m_AddOnSimpleComponents[i,0] );
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ac.Weight = -2.0;
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AddComponent( ac, m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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}
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}
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AddComplexComponent( (BaseAddon) this, 4012, 0, 0, 0, 0, 0, "fire", 1);
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}
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public override void OnAfterSpawn()
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{
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base.OnAfterSpawn();
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int mod = 0;
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RemoveCitizens();
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BaseCreature north = new CitizenNorth();
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BaseCreature south = new CitizenSouth();
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BaseCreature east = new CitizenEast();
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BaseCreature west = new CitizenWest();
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if ( !m_Sitting )
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{
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north.Delete(); north = new AdventurerNorth();
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south.Delete(); south = new AdventurerSouth();
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east.Delete(); east = new AdventurerEast();
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west.Delete(); west = new AdventurerWest();
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if ( Utility.RandomBool() )
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{
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mod = 1;
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BaseMount mountN = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountN.Delete(); mountN = new Llama(); }
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mountN.Rider = north;
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north.Direction = Direction.North;
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BaseMount mountS = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountS.Delete(); mountS = new Llama(); }
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mountS.Rider = south;
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south.Direction = Direction.South;
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BaseMount mountE = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountE.Delete(); mountE = new Llama(); }
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mountE.Rider = east;
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east.Direction = Direction.East;
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BaseMount mountW = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountW.Delete(); mountW = new Llama(); }
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mountW.Rider = west;
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west.Direction = Direction.West;
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}
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}
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north.MoveToWorld( new Point3D( X, Y+3+mod, Z ), Map );
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south.MoveToWorld( new Point3D( X, Y-2-mod, Z ), Map );
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east.MoveToWorld( new Point3D( X-2-mod, Y+1, Z ), Map );
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west.MoveToWorld( new Point3D( X+3+mod, Y, Z ), Map );
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north.RangeHome = 0;
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north.Home = north.Location;
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north.OnAfterSpawn();
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if ( !m_North ){ north.Delete(); }
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south.RangeHome = 0;
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south.Home = south.Location;
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south.OnAfterSpawn();
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if ( !m_South ){ south.Delete(); }
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east.RangeHome = 0;
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east.Home = east.Location;
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east.OnAfterSpawn();
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if ( !m_East ){ east.Delete(); }
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west.RangeHome = 0;
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west.Home = west.Location;
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west.OnAfterSpawn();
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if ( !m_West ){ west.Delete(); }
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}
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public CampAAddon( Serial serial ) : base( serial )
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{
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}
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public override void OnDelete()
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{
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RemoveCitizens();
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base.OnDelete();
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}
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public void RemoveCitizens()
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{
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ArrayList list = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
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{
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if ( m is Citizen )
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list.Add( m );
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}
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for ( int i = 0; i < list.Count; ++i )
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{
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Mobile from = (Mobile)list[i];
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from.Delete();
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}
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}
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private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource)
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{
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AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1);
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}
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private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount)
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{
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AddonComponent ac;
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ac = new AddonComponent(item);
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ac.Weight = -2.0;
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if (name != null && name.Length > 0)
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ac.Name = name;
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if (hue != 0)
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ac.Hue = hue;
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if (amount > 1)
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{
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ac.Stackable = true;
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ac.Amount = amount;
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}
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if (lightsource != -1)
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ac.Light = LightType.Circle300;
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addon.AddComponent(ac, xoffset, yoffset, zoffset);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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221
Scripts/Mobiles/Towns/Citizens/CampBAddon.cs
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221
Scripts/Mobiles/Towns/Citizens/CampBAddon.cs
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@ -0,0 +1,221 @@
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using System;
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using Server;
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using Server.Items;
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using System.Collections;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CampBAddon : BaseAddon
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{
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private bool m_Sitting;
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private bool m_North;
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private bool m_South;
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private bool m_East;
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private bool m_West;
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private static int[,] m_AddOnSimpleComponents = new int[,] {
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{Utility.RandomList(750,2169), -2, -2, 0}, // WAGON
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{Utility.RandomList(750,2169), 2, -2, 0}, // WAGON
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{7137, -1, -2, 0}, // LOGS
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{7134, 2, 1, 0}, // LOGS
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{2861, 0, 2, 0}, // BENCH
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{2861, 0, -2, 0}, // BENCH
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{2860, -2, 0, 0}, // BENCH
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{2860, 2, 0, 0}, // BENCH
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};
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[ Constructable ]
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public CampBAddon()
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{
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Weight = -2.0;
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int wagon = Utility.Random(3);
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int logs = Utility.Random(3);
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m_Sitting = true;
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if ( Utility.RandomMinMax(1,3) == 1 )
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m_Sitting = false;
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m_North = true;
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m_South = true;
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m_East = true;
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m_West = true;
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int c = 0;
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int d = 0;
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int e = 0;
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bool doit = true;
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for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++)
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{
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c++;
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if ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 || m_AddOnSimpleComponents[i,0] == 2200 )
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{
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if ( wagon == 1 && m_AddOnSimpleComponents[i,1] == -2 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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else if ( wagon == 2 && m_AddOnSimpleComponents[i,1] == 2 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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else if ( m_AddOnSimpleComponents[i,0] == 7134 || m_AddOnSimpleComponents[i,0] == 7137 )
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{
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if ( logs == 1 && m_AddOnSimpleComponents[i,0] == 7134 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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else if ( logs == 2 && m_AddOnSimpleComponents[i,0] == 7137 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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else if ( m_Sitting )
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{
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doit = true;
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if ( d < 4 ){ if ( Utility.RandomMinMax(1,4) == 1 ){ doit = false; } }
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else if ( d < 3 ){ if ( Utility.RandomMinMax(1,3) == 1 ){ doit = false; } }
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else if ( d < 2 ){ if ( Utility.RandomBool() ){ doit = false; } }
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if ( e == 0 && c == 7 ){ doit = true; }
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if ( e == 1 && c == 8 ){ doit = true; }
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if ( !doit )
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{
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d++;
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if ( c == 5 ){ m_North = false; }
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else if ( c == 6 ){ m_South = false; }
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else if ( c == 7 ){ m_East = false; }
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else if ( c == 8 ){ m_West = false; }
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}
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else
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{
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e++;
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AddonComponent ac = new AddonComponent( m_AddOnSimpleComponents[i,0] );
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ac.Weight = -2.0;
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AddComponent( ac, m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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}
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}
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AddComplexComponent( (BaseAddon) this, 10749, 0, 0, 0, 0, 0, "fire", 1);
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}
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public override void OnAfterSpawn()
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{
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base.OnAfterSpawn();
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int mod = 0;
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RemoveCitizens();
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BaseCreature north = new CitizenNorth();
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BaseCreature south = new CitizenSouth();
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BaseCreature east = new CitizenEast();
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BaseCreature west = new CitizenWest();
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if ( !m_Sitting )
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{
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north.Delete(); north = new AdventurerNorth();
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south.Delete(); south = new AdventurerSouth();
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east.Delete(); east = new AdventurerEast();
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west.Delete(); west = new AdventurerWest();
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if ( Utility.RandomBool() )
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{
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mod = 1;
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BaseMount mountN = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountN.Delete(); mountN = new Llama(); }
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mountN.Rider = north;
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north.Direction = Direction.North;
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BaseMount mountS = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountS.Delete(); mountS = new Llama(); }
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mountS.Rider = south;
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||||
south.Direction = Direction.South;
|
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BaseMount mountE = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountE.Delete(); mountE = new Llama(); }
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mountE.Rider = east;
|
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east.Direction = Direction.East;
|
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BaseMount mountW = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountW.Delete(); mountW = new Llama(); }
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mountW.Rider = west;
|
||||
west.Direction = Direction.West;
|
||||
}
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||||
}
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||||
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||||
north.MoveToWorld( new Point3D( X, Y+2+mod, Z ), Map );
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||||
south.MoveToWorld( new Point3D( X, Y-2-mod, Z ), Map );
|
||||
east.MoveToWorld( new Point3D( X-2-mod, Y, Z ), Map );
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west.MoveToWorld( new Point3D( X+2+mod, Y, Z ), Map );
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||||
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north.RangeHome = 0;
|
||||
north.Home = north.Location;
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||||
north.OnAfterSpawn();
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||||
if ( !m_North ){ north.Delete(); }
|
||||
south.RangeHome = 0;
|
||||
south.Home = south.Location;
|
||||
south.OnAfterSpawn();
|
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if ( !m_South ){ south.Delete(); }
|
||||
east.RangeHome = 0;
|
||||
east.Home = east.Location;
|
||||
east.OnAfterSpawn();
|
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if ( !m_East ){ east.Delete(); }
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||||
west.RangeHome = 0;
|
||||
west.Home = west.Location;
|
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west.OnAfterSpawn();
|
||||
if ( !m_West ){ west.Delete(); }
|
||||
}
|
||||
|
||||
public CampBAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
RemoveCitizens();
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public void RemoveCitizens()
|
||||
{
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||||
ArrayList list = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
|
||||
{
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||||
if ( m is Citizen )
|
||||
list.Add( m );
|
||||
}
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
Mobile from = (Mobile)list[i];
|
||||
from.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource)
|
||||
{
|
||||
AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1);
|
||||
}
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||||
|
||||
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount)
|
||||
{
|
||||
AddonComponent ac;
|
||||
ac = new AddonComponent(item);
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||||
ac.Weight = -2.0;
|
||||
if (name != null && name.Length > 0)
|
||||
ac.Name = name;
|
||||
if (hue != 0)
|
||||
ac.Hue = hue;
|
||||
if (amount > 1)
|
||||
{
|
||||
ac.Stackable = true;
|
||||
ac.Amount = amount;
|
||||
}
|
||||
if (lightsource != -1)
|
||||
ac.Light = LightType.Circle300;
|
||||
addon.AddComponent(ac, xoffset, yoffset, zoffset);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 ); // Version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
221
Scripts/Mobiles/Towns/Citizens/CampCAddon.cs
Normal file
221
Scripts/Mobiles/Towns/Citizens/CampCAddon.cs
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using System.Collections;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CampCAddon : BaseAddon
|
||||
{
|
||||
private bool m_Sitting;
|
||||
private bool m_North;
|
||||
private bool m_South;
|
||||
private bool m_East;
|
||||
private bool m_West;
|
||||
|
||||
private static int[,] m_AddOnSimpleComponents = new int[,] {
|
||||
{7135, -3, -2, 0}, // LOGS
|
||||
{7138, 2, 1, 0}, // LOGS
|
||||
{Utility.RandomList(749,2200), -3, 2, 0}, // WAGON
|
||||
{Utility.RandomList(750,2169), -1, -3, 0}, // WAGON
|
||||
{2861, -1, 3, 0}, // BENCH
|
||||
{2861, 1, -3, 0}, // BENCH
|
||||
{2860, -3, 0, 0}, // BENCH
|
||||
{2860, 3, 0, 0}, // BENCH
|
||||
};
|
||||
|
||||
[ Constructable ]
|
||||
public CampCAddon()
|
||||
{
|
||||
Weight = -2.0;
|
||||
int wagon = Utility.Random(3);
|
||||
int logs = Utility.Random(3);
|
||||
m_Sitting = true;
|
||||
if ( Utility.RandomMinMax(1,3) == 1 )
|
||||
m_Sitting = false;
|
||||
|
||||
m_North = true;
|
||||
m_South = true;
|
||||
m_East = true;
|
||||
m_West = true;
|
||||
|
||||
int c = 0;
|
||||
int d = 0;
|
||||
int e = 0;
|
||||
bool doit = true;
|
||||
|
||||
for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++)
|
||||
{
|
||||
c++;
|
||||
|
||||
if ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 || m_AddOnSimpleComponents[i,0] == 2200 )
|
||||
{
|
||||
if ( wagon == 1 && ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 2200 ) )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
else if ( wagon == 2 && ( m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 ) )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
}
|
||||
else if ( m_AddOnSimpleComponents[i,0] == 7135 || m_AddOnSimpleComponents[i,0] == 7138 )
|
||||
{
|
||||
if ( logs == 1 && m_AddOnSimpleComponents[i,0] == 7135 )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
else if ( logs == 2 && m_AddOnSimpleComponents[i,0] == 7138 )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
}
|
||||
else if ( m_Sitting )
|
||||
{
|
||||
doit = true;
|
||||
|
||||
if ( d < 4 ){ if ( Utility.RandomMinMax(1,4) == 1 ){ doit = false; } }
|
||||
else if ( d < 3 ){ if ( Utility.RandomMinMax(1,3) == 1 ){ doit = false; } }
|
||||
else if ( d < 2 ){ if ( Utility.RandomBool() ){ doit = false; } }
|
||||
|
||||
if ( e == 0 && c == 7 ){ doit = true; }
|
||||
if ( e == 1 && c == 8 ){ doit = true; }
|
||||
|
||||
if ( !doit )
|
||||
{
|
||||
d++;
|
||||
if ( c == 5 ){ m_North = false; }
|
||||
else if ( c == 6 ){ m_South = false; }
|
||||
else if ( c == 7 ){ m_East = false; }
|
||||
else if ( c == 8 ){ m_West = false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
e++;
|
||||
AddonComponent ac = new AddonComponent( m_AddOnSimpleComponents[i,0] );
|
||||
ac.Weight = -2.0;
|
||||
AddComponent( ac, m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddComplexComponent( (BaseAddon) this, 996, 0, 0, 0, 0, 0, "fire", 1);
|
||||
}
|
||||
|
||||
public override void OnAfterSpawn()
|
||||
{
|
||||
base.OnAfterSpawn();
|
||||
|
||||
int mod = 0;
|
||||
|
||||
RemoveCitizens();
|
||||
|
||||
BaseCreature north = new CitizenNorth();
|
||||
BaseCreature south = new CitizenSouth();
|
||||
BaseCreature east = new CitizenEast();
|
||||
BaseCreature west = new CitizenWest();
|
||||
|
||||
if ( !m_Sitting )
|
||||
{
|
||||
north.Delete(); north = new AdventurerNorth();
|
||||
south.Delete(); south = new AdventurerSouth();
|
||||
east.Delete(); east = new AdventurerEast();
|
||||
west.Delete(); west = new AdventurerWest();
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
mod = 1;
|
||||
BaseMount mountN = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountN.Delete(); mountN = new Llama(); }
|
||||
mountN.Rider = north;
|
||||
north.Direction = Direction.North;
|
||||
BaseMount mountS = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountS.Delete(); mountS = new Llama(); }
|
||||
mountS.Rider = south;
|
||||
south.Direction = Direction.South;
|
||||
BaseMount mountE = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountE.Delete(); mountE = new Llama(); }
|
||||
mountE.Rider = east;
|
||||
east.Direction = Direction.East;
|
||||
BaseMount mountW = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountW.Delete(); mountW = new Llama(); }
|
||||
mountW.Rider = west;
|
||||
west.Direction = Direction.West;
|
||||
}
|
||||
}
|
||||
|
||||
north.MoveToWorld( new Point3D( X-1, Y+3+mod, Z ), Map );
|
||||
south.MoveToWorld( new Point3D( X+1, Y-3-mod, Z ), Map );
|
||||
east.MoveToWorld( new Point3D( X-3-mod, Y, Z ), Map );
|
||||
west.MoveToWorld( new Point3D( X+3+mod, Y, Z ), Map );
|
||||
|
||||
north.RangeHome = 0;
|
||||
north.Home = north.Location;
|
||||
north.OnAfterSpawn();
|
||||
if ( !m_North ){ north.Delete(); }
|
||||
south.RangeHome = 0;
|
||||
south.Home = south.Location;
|
||||
south.OnAfterSpawn();
|
||||
if ( !m_South ){ south.Delete(); }
|
||||
east.RangeHome = 0;
|
||||
east.Home = east.Location;
|
||||
east.OnAfterSpawn();
|
||||
if ( !m_East ){ east.Delete(); }
|
||||
west.RangeHome = 0;
|
||||
west.Home = west.Location;
|
||||
west.OnAfterSpawn();
|
||||
if ( !m_West ){ west.Delete(); }
|
||||
}
|
||||
|
||||
public CampCAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
RemoveCitizens();
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public void RemoveCitizens()
|
||||
{
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
|
||||
{
|
||||
if ( m is Citizen )
|
||||
list.Add( m );
|
||||
}
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
Mobile from = (Mobile)list[i];
|
||||
from.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource)
|
||||
{
|
||||
AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1);
|
||||
}
|
||||
|
||||
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount)
|
||||
{
|
||||
AddonComponent ac;
|
||||
ac = new AddonComponent(item);
|
||||
ac.Weight = -2.0;
|
||||
if (name != null && name.Length > 0)
|
||||
ac.Name = name;
|
||||
if (hue != 0)
|
||||
ac.Hue = hue;
|
||||
if (amount > 1)
|
||||
{
|
||||
ac.Stackable = true;
|
||||
ac.Amount = amount;
|
||||
}
|
||||
if (lightsource != -1)
|
||||
ac.Light = LightType.Circle300;
|
||||
addon.AddComponent(ac, xoffset, yoffset, zoffset);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 ); // Version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
222
Scripts/Mobiles/Towns/Citizens/CampDAddon.cs
Normal file
222
Scripts/Mobiles/Towns/Citizens/CampDAddon.cs
Normal file
|
|
@ -0,0 +1,222 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using System.Collections;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CampDAddon : BaseAddon
|
||||
{
|
||||
private bool m_Sitting;
|
||||
private bool m_North;
|
||||
private bool m_South;
|
||||
private bool m_East;
|
||||
private bool m_West;
|
||||
|
||||
private static int[,] m_AddOnSimpleComponents = new int[,] {
|
||||
{Utility.RandomList(749,2200), -1, -2, 0}, // WAGON
|
||||
{Utility.RandomList(750,2169), -2, 3, 0}, // WAGON2169
|
||||
{7134, 3, -1, 0}, // LOGS
|
||||
{7137, 0, -2, 0}, // LOGS
|
||||
{2861, 0, 3, 0}, // BENCH
|
||||
{2861, 1, -2, 0}, // BENCH
|
||||
{2860, -2, 0, 0}, // BENCH
|
||||
{2860, 3, 0, 0}, // BENCH
|
||||
};
|
||||
|
||||
[ Constructable ]
|
||||
public CampDAddon()
|
||||
{
|
||||
Weight = -2.0;
|
||||
int wagon = Utility.Random(3);
|
||||
int logs = Utility.Random(3);
|
||||
m_Sitting = true;
|
||||
if ( Utility.RandomMinMax(1,3) == 1 )
|
||||
m_Sitting = false;
|
||||
|
||||
m_North = true;
|
||||
m_South = true;
|
||||
m_East = true;
|
||||
m_West = true;
|
||||
|
||||
int c = 0;
|
||||
int d = 0;
|
||||
int e = 0;
|
||||
bool doit = true;
|
||||
|
||||
for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++)
|
||||
{
|
||||
c++;
|
||||
|
||||
if ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 || m_AddOnSimpleComponents[i,0] == 2200 )
|
||||
{
|
||||
if ( wagon == 1 && ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 2200 ) )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
else if ( wagon == 2 && ( m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 ) )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
}
|
||||
else if ( m_AddOnSimpleComponents[i,0] == 7134 || m_AddOnSimpleComponents[i,0] == 7137 )
|
||||
{
|
||||
if ( logs == 1 && m_AddOnSimpleComponents[i,0] == 7134 )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
else if ( logs == 2 && m_AddOnSimpleComponents[i,0] == 7137 )
|
||||
AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
}
|
||||
else if ( m_Sitting )
|
||||
{
|
||||
doit = true;
|
||||
|
||||
if ( d < 4 ){ if ( Utility.RandomMinMax(1,4) == 1 ){ doit = false; } }
|
||||
else if ( d < 3 ){ if ( Utility.RandomMinMax(1,3) == 1 ){ doit = false; } }
|
||||
else if ( d < 2 ){ if ( Utility.RandomBool() ){ doit = false; } }
|
||||
|
||||
if ( e == 0 && c == 7 ){ doit = true; }
|
||||
if ( e == 1 && c == 8 ){ doit = true; }
|
||||
|
||||
if ( !doit )
|
||||
{
|
||||
d++;
|
||||
if ( c == 5 ){ m_North = false; }
|
||||
else if ( c == 6 ){ m_South = false; }
|
||||
else if ( c == 7 ){ m_East = false; }
|
||||
else if ( c == 8 ){ m_West = false; }
|
||||
}
|
||||
else
|
||||
{
|
||||
e++;
|
||||
AddonComponent ac = new AddonComponent( m_AddOnSimpleComponents[i,0] );
|
||||
ac.Weight = -2.0;
|
||||
AddComponent( ac, m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddComplexComponent( (BaseAddon) this, 4012, 0, 0, 0, 0, 0, "fire", 1);
|
||||
AddComplexComponent( (BaseAddon) this, 3555, 0, 0, 2, 0, 0, "fire", 1);
|
||||
}
|
||||
|
||||
public override void OnAfterSpawn()
|
||||
{
|
||||
base.OnAfterSpawn();
|
||||
|
||||
int mod = 0;
|
||||
|
||||
RemoveCitizens();
|
||||
|
||||
BaseCreature north = new CitizenNorth();
|
||||
BaseCreature south = new CitizenSouth();
|
||||
BaseCreature east = new CitizenEast();
|
||||
BaseCreature west = new CitizenWest();
|
||||
|
||||
if ( !m_Sitting )
|
||||
{
|
||||
north.Delete(); north = new AdventurerNorth();
|
||||
south.Delete(); south = new AdventurerSouth();
|
||||
east.Delete(); east = new AdventurerEast();
|
||||
west.Delete(); west = new AdventurerWest();
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
mod = 1;
|
||||
BaseMount mountN = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountN.Delete(); mountN = new Llama(); }
|
||||
mountN.Rider = north;
|
||||
north.Direction = Direction.North;
|
||||
BaseMount mountS = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountS.Delete(); mountS = new Llama(); }
|
||||
mountS.Rider = south;
|
||||
south.Direction = Direction.South;
|
||||
BaseMount mountE = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountE.Delete(); mountE = new Llama(); }
|
||||
mountE.Rider = east;
|
||||
east.Direction = Direction.East;
|
||||
BaseMount mountW = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountW.Delete(); mountW = new Llama(); }
|
||||
mountW.Rider = west;
|
||||
west.Direction = Direction.West;
|
||||
}
|
||||
}
|
||||
|
||||
north.MoveToWorld( new Point3D( X, Y+3+mod, Z ), Map );
|
||||
south.MoveToWorld( new Point3D( X+1, Y-2-mod, Z ), Map );
|
||||
east.MoveToWorld( new Point3D( X-2-mod, Y, Z ), Map );
|
||||
west.MoveToWorld( new Point3D( X+3+mod, Y, Z ), Map );
|
||||
|
||||
north.RangeHome = 0;
|
||||
north.Home = north.Location;
|
||||
north.OnAfterSpawn();
|
||||
if ( !m_North ){ north.Delete(); }
|
||||
south.RangeHome = 0;
|
||||
south.Home = south.Location;
|
||||
south.OnAfterSpawn();
|
||||
if ( !m_South ){ south.Delete(); }
|
||||
east.RangeHome = 0;
|
||||
east.Home = east.Location;
|
||||
east.OnAfterSpawn();
|
||||
if ( !m_East ){ east.Delete(); }
|
||||
west.RangeHome = 0;
|
||||
west.Home = west.Location;
|
||||
west.OnAfterSpawn();
|
||||
if ( !m_West ){ west.Delete(); }
|
||||
}
|
||||
|
||||
public CampDAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
RemoveCitizens();
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public void RemoveCitizens()
|
||||
{
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
|
||||
{
|
||||
if ( m is Citizen )
|
||||
list.Add( m );
|
||||
}
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
Mobile from = (Mobile)list[i];
|
||||
from.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource)
|
||||
{
|
||||
AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1);
|
||||
}
|
||||
|
||||
private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount)
|
||||
{
|
||||
AddonComponent ac;
|
||||
ac = new AddonComponent(item);
|
||||
ac.Weight = -2.0;
|
||||
if (name != null && name.Length > 0)
|
||||
ac.Name = name;
|
||||
if (hue != 0)
|
||||
ac.Hue = hue;
|
||||
if (amount > 1)
|
||||
{
|
||||
ac.Stackable = true;
|
||||
ac.Amount = amount;
|
||||
}
|
||||
if (lightsource != -1)
|
||||
ac.Light = LightType.Circle300;
|
||||
addon.AddComponent(ac, xoffset, yoffset, zoffset);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 ); // Version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
307
Scripts/Mobiles/Towns/Citizens/Citizen.cs
Normal file
307
Scripts/Mobiles/Towns/Citizens/Citizen.cs
Normal file
|
|
@ -0,0 +1,307 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
using Server.Misc;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Citizen : BaseCreature
|
||||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle { get { return false; } }
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
public DateTime m_NextTalk;
|
||||
public DateTime NextTalk{ get{ return m_NextTalk; } set{ m_NextTalk = value; } }
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
if ( DateTime.Now >= m_NextTalk && InRange( m, 30 ) )
|
||||
{
|
||||
if ( Utility.RandomBool() ){ Server.Misc.CitizenTalking.CitizenTalk( this ); }
|
||||
m_NextTalk = (DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 15, 45 ) ));
|
||||
|
||||
if ( this is CitizenNorth || this is CitizenSouth || this is CitizenEast || this is CitizenWest )
|
||||
Server.Misc.CitizenDressing.RemoveMyGear( this );
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Citizen() : base( AIType.AI_Citizen, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SpeechHue = Utility.RandomSpeechHue();
|
||||
Title = Server.Misc.CitizenTitles.CitizenTitle( this );
|
||||
Hue = Utility.RandomSkinHue();
|
||||
CantWalk = true;
|
||||
NameHue = Utility.RandomOrangeHue();
|
||||
Invulnerable = true;
|
||||
Clan = Clan.Citizen;
|
||||
|
||||
SetStr( 300 );
|
||||
SetDex( 300 );
|
||||
SetInt( 300 );
|
||||
|
||||
SetDamage( 30, 50 );
|
||||
|
||||
int hair = Utility.RandomHairHue();
|
||||
|
||||
if ( this.Female = Utility.RandomBool() )
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName( "female" );
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName( "male" );
|
||||
if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair( this, hair );
|
||||
|
||||
Server.Misc.CitizenDressing.CitizenDress( this, 0 );
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsEnemy( Mobile m )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public Citizen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class AdventurerEast : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public AdventurerEast() : base( )
|
||||
{
|
||||
Direction = Direction.East;
|
||||
}
|
||||
|
||||
public AdventurerEast( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class AdventurerWest : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public AdventurerWest() : base( )
|
||||
{
|
||||
Direction = Direction.West;
|
||||
}
|
||||
|
||||
public AdventurerWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class AdventurerSouth : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public AdventurerSouth() : base( )
|
||||
{
|
||||
Direction = Direction.South;
|
||||
}
|
||||
|
||||
public AdventurerSouth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class AdventurerNorth : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public AdventurerNorth() : base( )
|
||||
{
|
||||
Direction = Direction.North;
|
||||
}
|
||||
|
||||
public AdventurerNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class CitizenEast : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public CitizenEast() : base( )
|
||||
{
|
||||
Direction = Direction.East;
|
||||
}
|
||||
|
||||
public CitizenEast( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterSpawn()
|
||||
{
|
||||
base.OnAfterSpawn();
|
||||
Server.Misc.CitizenDressing.RemoveMyGear( this );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class CitizenWest : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public CitizenWest() : base( )
|
||||
{
|
||||
Direction = Direction.West;
|
||||
}
|
||||
|
||||
public CitizenWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterSpawn()
|
||||
{
|
||||
base.OnAfterSpawn();
|
||||
Server.Misc.CitizenDressing.RemoveMyGear( this );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class CitizenSouth : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public CitizenSouth() : base( )
|
||||
{
|
||||
Direction = Direction.South;
|
||||
}
|
||||
|
||||
public CitizenSouth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterSpawn()
|
||||
{
|
||||
base.OnAfterSpawn();
|
||||
Server.Misc.CitizenDressing.RemoveMyGear( this );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class CitizenNorth : Citizen
|
||||
{
|
||||
[Constructable]
|
||||
public CitizenNorth() : base( )
|
||||
{
|
||||
Direction = Direction.North;
|
||||
}
|
||||
|
||||
public CitizenNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
Server.Misc.CitizenDressing.RemoveMyGear( this );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
463
Scripts/Mobiles/Towns/Citizens/CitizenDress.cs
Normal file
463
Scripts/Mobiles/Towns/Citizens/CitizenDress.cs
Normal file
|
|
@ -0,0 +1,463 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
class CitizenDressing
|
||||
{
|
||||
public static void CitizenDress( Mobile m, int job )
|
||||
{
|
||||
bool specific = false;
|
||||
if ( job > 0 )
|
||||
specific = true;
|
||||
|
||||
if ( job < 1 ){ job = Utility.RandomMinMax(1,3); }
|
||||
int weapon = Utility.Random( 40 );
|
||||
bool shield = true;
|
||||
|
||||
if ( job == 1 ) // FIGHTER
|
||||
{
|
||||
weapon = Utility.RandomMinMax( 4, 32 );
|
||||
if ( !specific && Utility.RandomMinMax(1,35) == 1 )
|
||||
weapon = Utility.RandomMinMax( 37, 39 );
|
||||
|
||||
if ( Utility.RandomMinMax(1,20) == 1 )
|
||||
{
|
||||
if ( Utility.RandomBool() ){ m.AddItem( new BoneArms() ); } else { m.AddItem( new OrcHelm() ); }
|
||||
m.AddItem( new BoneChest() );
|
||||
m.AddItem( new BoneGloves() );
|
||||
m.AddItem( new BoneHelm() );
|
||||
m.AddItem( new BoneLegs() );
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( Utility.Random( 10 ) )
|
||||
{
|
||||
case 0: m.AddItem( new PlateHelm() ); break;
|
||||
case 1: m.AddItem( new ChainCoif() ); break;
|
||||
case 2: m.AddItem( new Bascinet() ); break;
|
||||
case 3: m.AddItem( new CloseHelm() ); break;
|
||||
case 4: m.AddItem( new Helmet() ); break;
|
||||
case 5: m.AddItem( new NorseHelm() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new PlateArms() ); break;
|
||||
case 1: m.AddItem( new RingmailArms() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m.AddItem( new PlateGorget() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new PlateLegs() ); break;
|
||||
case 1: m.AddItem( new RingmailLegs() ); break;
|
||||
case 2: m.AddItem( new ChainLegs() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new PlateGloves() ); break;
|
||||
case 1: m.AddItem( new RingmailGloves() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: if ( m.Female && Utility.RandomBool() ){ m.AddItem( new FemalePlateChest() ); } else { m.AddItem( new PlateChest() ); } break;
|
||||
case 1: m.AddItem( new RingmailChest() ); break;
|
||||
case 2: m.AddItem( new ChainChest() ); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Boots() ); break;
|
||||
case 1: m.AddItem( new ThighBoots() ); break;
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Cloak( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
switch ( Utility.Random( 10 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Robe( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
else if ( job == 2 ) // THIEF
|
||||
{
|
||||
weapon = Utility.RandomList( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 13, 37, 38, 39 );
|
||||
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LeatherCap() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new StuddedArms() ); break;
|
||||
case 1: m.AddItem( new LeatherArms() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new StuddedGorget() ); break;
|
||||
case 1: m.AddItem( new LeatherGorget() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LeatherLegs() ); break;
|
||||
case 1: m.AddItem( new LeatherShorts() ); break;
|
||||
case 2: m.AddItem( new LeatherSkirt() ); break;
|
||||
case 3: m.AddItem( new StuddedLegs() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LeatherGloves() ); break;
|
||||
case 1: m.AddItem( new StuddedGloves() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: if ( m.Female && Utility.RandomBool() ){ m.AddItem( new FemaleStuddedChest() ); } else { m.AddItem( new StuddedChest() ); } break;
|
||||
case 1: if ( m.Female && Utility.RandomBool() ){ m.AddItem( new FemaleLeatherChest() ); } else { m.AddItem( new LeatherChest() ); } break;
|
||||
}
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Boots() ); break;
|
||||
case 1: m.AddItem( new ThighBoots() ); break;
|
||||
}
|
||||
switch ( Utility.Random( 2 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Cloak( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
switch ( Utility.Random( 10 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Robe( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
else if ( job == 3 ) // WIZARD
|
||||
{
|
||||
weapon = Utility.RandomList( 0, 1, 2, 3, 5, 7, 9, 30, 33, 34, 35, 36, 38, 39 );
|
||||
|
||||
int robeHue = Utility.RandomHue();
|
||||
int cloakHue = Utility.RandomHue();
|
||||
int hatHue = Utility.RandomList( robeHue, cloakHue );
|
||||
|
||||
bool robed = false;
|
||||
bool cloaked = false;
|
||||
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: m.AddItem( new FancyShirt( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new Doublet( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new Shirt( Utility.RandomHue() ) ); break;
|
||||
case 3: m.AddItem( new Tunic( Utility.RandomHue() ) ); break;
|
||||
case 4: m.AddItem( new Surcoat( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
|
||||
if ( m.Female )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Skirt( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new Kilt( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new LongPants( Utility.RandomHue() ) ); break;
|
||||
case 3: m.AddItem( new ShortPants( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LongPants( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new ShortPants( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new Kilt( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Shoes( Utility.RandomNeutralHue() ) ); break;
|
||||
case 1: m.AddItem( new Boots( Utility.RandomNeutralHue() ) ); break;
|
||||
case 2: m.AddItem( new Sandals( Utility.RandomNeutralHue() ) ); break;
|
||||
case 3: m.AddItem( new ThighBoots( Utility.RandomNeutralHue() ) ); break;
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LeatherGloves() ); break;
|
||||
}
|
||||
|
||||
if ( Utility.RandomBool() ){ m.AddItem( new Cloak( cloakHue ) ); cloaked = true; }
|
||||
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: if ( m.Female ){ m.AddItem( new PlainDress( robeHue ) ); } else { m.AddItem( new Robe( robeHue ) ); } robed = true; break;
|
||||
case 1: if ( m.Female ){ m.AddItem( new FancyDress( robeHue ) ); } else { m.AddItem( new Robe( robeHue ) ); } robed = true; break;
|
||||
case 2: m.AddItem( new Robe( robeHue ) ); robed = true; break;
|
||||
}
|
||||
|
||||
if ( robed && !cloaked ){ hatHue = robeHue; }
|
||||
else if ( !robed && cloaked ){ hatHue = cloakHue; }
|
||||
|
||||
switch ( Utility.Random( 13 ) )
|
||||
{
|
||||
case 0: m.AddItem( new FloppyHat( hatHue ) ); break;
|
||||
case 1: m.AddItem( new Hood( hatHue ) ); break;
|
||||
case 2: m.AddItem( new WideBrimHat( hatHue ) ); break;
|
||||
case 3: m.AddItem( new Cap( hatHue ) ); break;
|
||||
case 4: m.AddItem( new SkullCap( hatHue ) ); break;
|
||||
case 5: m.AddItem( new Bandana( hatHue ) ); break;
|
||||
case 6: m.AddItem( new FeatheredHat( hatHue ) ); break;
|
||||
case 7: m.AddItem( new Hood( hatHue ) ); break;
|
||||
case 8: m.AddItem( new WizardsHat( hatHue ) ); break;
|
||||
case 9: m.AddItem( new WizardsHat( hatHue ) ); break;
|
||||
}
|
||||
}
|
||||
else if ( job == 4 ) // BRIGAND
|
||||
{
|
||||
weapon = Utility.RandomList( 1000 );
|
||||
|
||||
switch ( Utility.Random( 8 ))
|
||||
{
|
||||
case 0: m.AddItem( new Longsword() ); break;
|
||||
case 1: m.AddItem( new Cutlass() ); break;
|
||||
case 2: m.AddItem( new Broadsword() ); break;
|
||||
case 3: m.AddItem( new Axe() ); break;
|
||||
case 4: m.AddItem( new Club() ); break;
|
||||
case 5: m.AddItem( new Dagger() ); break;
|
||||
case 6: m.AddItem( new Rapier() ); break;
|
||||
case 7: m.AddItem( new Whip() ); break;
|
||||
}
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
switch ( Utility.Random( 4 ))
|
||||
{
|
||||
case 0: m.AddItem( new Buckler() ); break;
|
||||
case 1: m.AddItem( new WoodenShield() ); break;
|
||||
case 2: m.AddItem( new WoodenKiteShield() ); break;
|
||||
case 3: m.AddItem( new MetalShield() ); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: m.AddItem( new FancyShirt( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new Doublet( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new Shirt( Utility.RandomHue() ) ); break;
|
||||
case 3: m.AddItem( new Tunic( Utility.RandomHue() ) ); break;
|
||||
case 4: m.AddItem( new Surcoat( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
|
||||
if ( m.Female )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Skirt( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new Kilt( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new LongPants( Utility.RandomHue() ) ); break;
|
||||
case 3: m.AddItem( new ShortPants( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LongPants( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new ShortPants( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new Kilt( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Shoes( Utility.RandomNeutralHue() ) ); break;
|
||||
case 1: m.AddItem( new Boots( Utility.RandomNeutralHue() ) ); break;
|
||||
case 2: m.AddItem( new Sandals( Utility.RandomNeutralHue() ) ); break;
|
||||
case 3: m.AddItem( new ThighBoots( Utility.RandomNeutralHue() ) ); break;
|
||||
}
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
switch ( Utility.Random( 7 ) )
|
||||
{
|
||||
case 0: m.AddItem( new FloppyHat( Utility.RandomHue() ) ); break;
|
||||
case 1: m.AddItem( new Hood( Utility.RandomHue() ) ); break;
|
||||
case 2: m.AddItem( new WideBrimHat( Utility.RandomHue() ) ); break;
|
||||
case 3: m.AddItem( new Cap( Utility.RandomHue() ) ); break;
|
||||
case 4: m.AddItem( new SkullCap( Utility.RandomHue() ) ); break;
|
||||
case 5: m.AddItem( new Bandana( Utility.RandomHue() ) ); break;
|
||||
case 6: m.AddItem( new FeatheredHat( Utility.RandomHue() ) ); break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
m.AddItem( new Cloak( Utility.RandomHue() ) );
|
||||
}
|
||||
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
m.AddItem( new Robe( Utility.RandomHue() ) );
|
||||
}
|
||||
}
|
||||
else if ( job == 5 ) // EVIL MAGE
|
||||
{
|
||||
weapon = 1000;
|
||||
|
||||
int robeHue = Utility.RandomEvilHue();
|
||||
int cloakHue = Utility.RandomEvilHue();
|
||||
int shirtHue = Utility.RandomEvilHue();
|
||||
int legsHue = Utility.RandomEvilHue();
|
||||
int hatHue = Utility.RandomList( robeHue, cloakHue );
|
||||
|
||||
bool robed = false;
|
||||
bool cloaked = false;
|
||||
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: m.AddItem( new FancyShirt( shirtHue ) ); break;
|
||||
case 1: m.AddItem( new Doublet( shirtHue ) ); break;
|
||||
case 2: m.AddItem( new Shirt( shirtHue ) ); break;
|
||||
case 3: m.AddItem( new Tunic( shirtHue ) ); break;
|
||||
case 4: m.AddItem( new Surcoat( shirtHue ) ); break;
|
||||
}
|
||||
|
||||
if ( m.Female )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Skirt( legsHue ) ); break;
|
||||
case 1: m.AddItem( new Kilt( legsHue ) ); break;
|
||||
case 2: m.AddItem( new LongPants( legsHue ) ); break;
|
||||
case 3: m.AddItem( new ShortPants( legsHue ) ); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new LongPants( legsHue ) ); break;
|
||||
case 1: m.AddItem( new ShortPants( legsHue ) ); break;
|
||||
case 2: m.AddItem( new Kilt( legsHue ) ); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Shoes( Utility.RandomEvilHue() ) ); break;
|
||||
case 1: m.AddItem( new Boots() ); break;
|
||||
case 2: m.AddItem( new ThighBoots() ); break;
|
||||
}
|
||||
|
||||
if ( Utility.RandomBool() ){ m.AddItem( new Cloak( cloakHue ) ); cloaked = true; }
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: if ( m.Female ){ m.AddItem( new PlainDress( robeHue ) ); } else { m.AddItem( new Robe( robeHue ) ); } robed = true; break;
|
||||
case 1: if ( m.Female ){ m.AddItem( new FancyDress( robeHue ) ); } else { m.AddItem( new Robe( robeHue ) ); } robed = true; break;
|
||||
case 2: m.AddItem( new Robe( robeHue ) ); robed = true; break;
|
||||
}
|
||||
|
||||
if ( robed && !cloaked ){ hatHue = robeHue; }
|
||||
else if ( !robed && cloaked ){ hatHue = cloakHue; }
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Hood( hatHue ) ); break;
|
||||
case 1: m.AddItem( new WizardsHat( hatHue ) ); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( weapon )
|
||||
{
|
||||
case 0: m.AddItem( new ButcherKnife() ); break;
|
||||
case 1: m.AddItem( new Cleaver() ); break;
|
||||
case 2: m.AddItem( new Dagger() ); break;
|
||||
case 3: m.AddItem( new SkinningKnife() ); break;
|
||||
|
||||
case 4: m.AddItem( new Broadsword() ); break;
|
||||
case 5: m.AddItem( new Cutlass() ); break;
|
||||
case 6: m.AddItem( new Katana() ); break;
|
||||
case 7: m.AddItem( new Kryss() ); break;
|
||||
case 8: m.AddItem( new Longsword() ); break;
|
||||
case 9: m.AddItem( new Scimitar() ); break;
|
||||
case 10: m.AddItem( new ThinLongsword() ); break;
|
||||
case 11: m.AddItem( new VikingSword() ); break;
|
||||
case 12: m.AddItem( new Scythe() ); shield = false; break;
|
||||
case 13: m.AddItem( new Rapier() ); break;
|
||||
|
||||
case 14: m.AddItem( new BattleAxe() ); shield = false; break;
|
||||
case 15: m.AddItem( new DoubleAxe() ); shield = false; break;
|
||||
case 16: m.AddItem( new GreatAxe() ); shield = false; break;
|
||||
case 17: m.AddItem( new LargeBattleAxe() ); shield = false; break;
|
||||
case 18: m.AddItem( new Pickaxe() ); shield = false; break;
|
||||
case 19: m.AddItem( new TwoHandedAxe() ); shield = false; break;
|
||||
case 20: m.AddItem( new WarAxe() ); shield = false; break;
|
||||
case 21: m.AddItem( new Axe() ); shield = false; break;
|
||||
|
||||
case 22: m.AddItem( new Spear() ); shield = false; break;
|
||||
case 23: m.AddItem( new Pitchfork() ); shield = false; break;
|
||||
case 24: m.AddItem( new Pike() ); shield = false; break;
|
||||
|
||||
case 25: m.AddItem( new Bardiche() ); shield = false; break;
|
||||
case 26: m.AddItem( new Halberd() ); shield = false; break;
|
||||
|
||||
case 27: m.AddItem( new Club() ); break;
|
||||
case 28: m.AddItem( new HammerPick() ); break;
|
||||
case 29: m.AddItem( new Mace() ); break;
|
||||
case 30: m.AddItem( new Maul() ); break;
|
||||
case 31: m.AddItem( new WarHammer() ); break;
|
||||
case 32: m.AddItem( new WarMace() ); break;
|
||||
|
||||
case 33: m.AddItem( new BlackStaff() ); shield = false; break;
|
||||
case 34: m.AddItem( new GnarledStaff() ); shield = false; break;
|
||||
case 35: m.AddItem( new QuarterStaff() ); shield = false; break;
|
||||
case 36: m.AddItem( new ShepherdsCrook() ); shield = false; break;
|
||||
|
||||
case 37: m.AddItem( new HeavyCrossbow() ); shield = false; break;
|
||||
case 38: m.AddItem( new Bow() ); shield = false; break;
|
||||
case 39: m.AddItem( new Crossbow() ); shield = false; break;
|
||||
}
|
||||
|
||||
if ( shield && job == 1 && Utility.RandomBool() )
|
||||
{
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: m.AddItem( new BronzeShield() ); break;
|
||||
case 1: m.AddItem( new ChaosShield() ); break;
|
||||
case 2: m.AddItem( new HeaterShield() ); break;
|
||||
case 3: m.AddItem( new MetalKiteShield() ); break;
|
||||
case 4: m.AddItem( new MetalShield() ); break;
|
||||
case 5: m.AddItem( new OrderShield() ); break;
|
||||
case 6: m.AddItem( new WoodenKiteShield() ); break;
|
||||
case 7: m.AddItem( new WoodenShield() ); break;
|
||||
}
|
||||
}
|
||||
else if ( shield && job == 2 && Utility.RandomBool() )
|
||||
{
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Buckler() ); break;
|
||||
case 1: m.AddItem( new WoodenKiteShield() ); break;
|
||||
case 2: m.AddItem( new WoodenShield() ); break;
|
||||
}
|
||||
}
|
||||
else if ( shield && job == 3 && Utility.RandomBool() )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: m.AddItem( new Buckler() ); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveMyGear( Mobile m )
|
||||
{
|
||||
if ( m.FindItemOnLayer( Layer.OneHanded ) != null ) { m.FindItemOnLayer( Layer.OneHanded ).Delete(); }
|
||||
if ( m.FindItemOnLayer( Layer.TwoHanded ) != null ) { m.FindItemOnLayer( Layer.TwoHanded ).Delete(); }
|
||||
if ( m.FindItemOnLayer( Layer.FirstValid ) != null ) { m.FindItemOnLayer( Layer.FirstValid ).Delete(); }
|
||||
if ( m.FindItemOnLayer( Layer.Helm ) != null ) { m.FindItemOnLayer( Layer.Helm ).Delete(); }
|
||||
if ( m.FindItemOnLayer( Layer.Gloves ) != null ) { m.FindItemOnLayer( Layer.Gloves ).Delete(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
165
Scripts/Mobiles/Towns/Citizens/CitizenTalk.cs
Normal file
165
Scripts/Mobiles/Towns/Citizens/CitizenTalk.cs
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
class CitizenTalking
|
||||
{
|
||||
public static void CitizenTalk( Mobile m )
|
||||
{
|
||||
string sSourceName = NameList.RandomName( "male" );
|
||||
string sSourceJob = NameList.RandomName( "career" );
|
||||
if ( Utility.RandomBool() )
|
||||
sSourceName = NameList.RandomName( "female" );
|
||||
|
||||
string sSource = "I heard about";
|
||||
switch( Utility.RandomMinMax( 1, 13 ) )
|
||||
{
|
||||
case 1: sSource = "Rumors are spoken about"; break;
|
||||
case 2: sSource = "They are talking about"; break;
|
||||
case 3: sSource = "There are rumors about"; break;
|
||||
case 4: sSource = "I was told about"; break;
|
||||
case 5: sSource = "I heard someone talking about"; break;
|
||||
case 6: sSource = "There is a story about"; break;
|
||||
case 7: sSource = sSourceName + " told me about"; break;
|
||||
case 8: sSource = sSourceName + " the " + sSourceJob + " told me about"; break;
|
||||
case 9: sSource = "Some " + sSourceJob + " told me about"; break;
|
||||
case 10: sSource = sSourceName + " the " + sSourceJob + " heard about"; break;
|
||||
case 11: sSource = "Some " + sSourceJob + " heard about"; break;
|
||||
case 12: sSource = sSourceName + " the " + sSourceJob + " learned about"; break;
|
||||
case 13: sSource = "Some " + sSourceJob + " learned about"; break;
|
||||
}
|
||||
|
||||
string sPren = "this";
|
||||
switch( Utility.RandomMinMax( 1, 4 ) )
|
||||
{
|
||||
case 1: sPren = "a"; break;
|
||||
case 2: sPren = "the"; break;
|
||||
case 3: sPren = "that"; break;
|
||||
}
|
||||
|
||||
string sThey = NameList.RandomName( "male" );
|
||||
if ( Utility.RandomBool() )
|
||||
sThey = NameList.RandomName( "female" );
|
||||
|
||||
string city = NameList.RandomName( "city" );
|
||||
|
||||
string dungeon = NameList.RandomName( "dungeon" );
|
||||
|
||||
string sAdventurer = NameList.RandomName( "adventurer" );
|
||||
|
||||
string sDebt = NameList.RandomName( "debt" );
|
||||
|
||||
int relic = Utility.RandomMinMax( 1, 59 );
|
||||
|
||||
string sSpeech = "We are supposed to wait for " + sThey + ".";
|
||||
switch( Utility.RandomMinMax( 1, 10 ) )
|
||||
{
|
||||
case 1: sSpeech = "We are supposed to wait for " + sThey + "."; break;
|
||||
case 2: sSpeech = sThey + " lives somewhere near " + city + "."; break;
|
||||
case 3: sSpeech = "We will go find " + sThey + " tomorrow."; break;
|
||||
case 4: sSpeech = "We need to split this loot we have."; break;
|
||||
case 5: sSpeech = sThey + " still owes me " + Utility.RandomMinMax( 5, 200 ) + " gold " + sDebt + "."; break;
|
||||
case 6: sSpeech = "I think " + sThey + " stole it while we were " + NameList.RandomName( "action" ) + "."; break;
|
||||
case 7: sSpeech = sThey + " will bring it here when they find it."; break;
|
||||
case 8: sSpeech = NameList.RandomName( "question" ) + " " + sThey + "?"; break;
|
||||
case 9: sSpeech = sThey + " sold " + sPren + " " + NameList.RandomName( "describe" ) + " " + NameList.RandomName( "item" ) + " for " + Utility.RandomMinMax( 5, 200 ) + " gold."; break;
|
||||
case 10: sSpeech = "I paid " + sThey + " " + Utility.RandomMinMax( 5, 200 ) + " gold for " + sPren + " " + NameList.RandomName( "describe" ) + " " + NameList.RandomName( "item" ) + "."; break;
|
||||
}
|
||||
|
||||
string sHappen = "A friend of mine died"; string sEnd = ".";
|
||||
switch( Utility.RandomMinMax( 0, 35 ) )
|
||||
{
|
||||
case 0: sHappen = "A friend of mine was lost in"; sEnd = "."; break;
|
||||
case 1: sHappen = "A friend of mine died in"; sEnd = "."; break;
|
||||
case 2: sHappen = "I lost that weapon in"; sEnd = "."; break;
|
||||
case 3: sHappen = "Have you ever been to"; sEnd = "?"; break;
|
||||
case 4: sHappen = "Have you ever heard of"; sEnd = "?"; break;
|
||||
case 5: sHappen = "When did you go to"; sEnd = "?"; break;
|
||||
case 6: sHappen = "How did you get to"; sEnd = "?"; break;
|
||||
case 7: sHappen = "Why did you go to"; sEnd = "?"; break;
|
||||
case 8: sHappen = "What did you find in"; sEnd = "?"; break;
|
||||
case 9: sHappen = "You found that in"; sEnd = "?"; break;
|
||||
case 10: sHappen = "They died in"; sEnd = "."; break;
|
||||
case 11: sHappen = "I have never been to"; sEnd = "."; break;
|
||||
case 12: sHappen = "That artifact came from"; sEnd = "."; break;
|
||||
case 13: sHappen = "They got lost in"; sEnd = "."; break;
|
||||
case 14: sHappen = "They vanished in"; sEnd = "."; break;
|
||||
case 15: sHappen = "I almost didn't make it out of"; sEnd = "."; break;
|
||||
case 16: sHappen = "They didn't make it out of"; sEnd = "."; break;
|
||||
case 17: sHappen = "I lost that magic item in"; sEnd = "."; break;
|
||||
case 18: sHappen = "Did you lose it in"; sEnd = "?"; break;
|
||||
case 19: sHappen = "We should go search in"; sEnd = "."; break;
|
||||
case 20: sHappen = "We should go explore in"; sEnd = "."; break;
|
||||
case 21: sHappen = "Tonight we will go to"; sEnd = "."; break;
|
||||
case 22: sHappen = sThey + " was lost in"; sEnd = "."; break;
|
||||
case 23: sHappen = sThey + " died in"; sEnd = "."; break;
|
||||
case 24: sHappen = sThey + " lost that weapon in"; sEnd = "."; break;
|
||||
case 25: sHappen = "When did " + sThey + " go to"; sEnd = "?"; break;
|
||||
case 26: sHappen = "How did " + sThey + " get to"; sEnd = "?"; break;
|
||||
case 27: sHappen = "Why did " + sThey + " go to"; sEnd = "?"; break;
|
||||
case 28: sHappen = "What did " + sThey + " find in"; sEnd = "?"; break;
|
||||
case 29: sHappen = sThey + " found that in"; sEnd = "?"; break;
|
||||
case 30: sHappen = sThey + " has never been to"; sEnd = "."; break;
|
||||
case 31: sHappen = sThey + " vanished in"; sEnd = "."; break;
|
||||
case 32: sHappen = sThey + " almost didn't make it out of"; sEnd = "."; break;
|
||||
case 33: sHappen = sThey + " didn't make it out of"; sEnd = "."; break;
|
||||
case 34: sHappen = sThey + " lost that magic item in"; sEnd = "."; break;
|
||||
case 35: sHappen = "Did " + sThey + " lose it in"; sEnd = "?"; break;
|
||||
}
|
||||
|
||||
string sEvent = sHappen + " " + dungeon + sEnd;
|
||||
|
||||
int iWillSay = Utility.RandomMinMax( 1, 8 );
|
||||
|
||||
if ( iWillSay < 3 )
|
||||
{
|
||||
switch( Utility.RandomMinMax( 1, 39 ) )
|
||||
{
|
||||
case 1: m.PlaySound( m.Female ? 778 : 1049 ); m.Say( "*ah!*" ); break;
|
||||
case 2: m.PlaySound( m.Female ? 779 : 1050 ); m.Say( "Ah ha!" ); break;
|
||||
case 3: m.PlaySound( m.Female ? 780 : 1051 ); m.Say( "*applauds*" ); break;
|
||||
case 4: m.PlaySound( m.Female ? 781 : 1052 ); m.Say( "*blows nose*" ); break;
|
||||
case 5: m.PlaySound( m.Female ? 786 : 1057 ); m.Say( "*cough*" ); break;
|
||||
case 6: m.PlaySound( m.Female ? 782 : 1053 ); m.Say( "*burp*" ); break;
|
||||
case 7: m.PlaySound( m.Female ? 784 : 1055 ); m.Say( "*clears throat*" ); break;
|
||||
case 8: m.PlaySound( m.Female ? 785 : 1056 ); m.Say( "*cough*" ); break;
|
||||
case 9: m.PlaySound( m.Female ? 787 : 1058 ); m.Say( "*cries*" ); break;
|
||||
case 10: m.PlaySound( m.Female ? 792 : 1064 ); m.Say( "*farts*" ); break;
|
||||
case 11: m.PlaySound( m.Female ? 793 : 1065 ); m.Say( "*gasp*" ); break;
|
||||
case 12: m.PlaySound( m.Female ? 794 : 1066 ); m.Say( "*giggles*" ); break;
|
||||
case 13: m.PlaySound( m.Female ? 0x31B : 0x42B ); m.Say( "*groans*" ); break;
|
||||
case 14: m.PlaySound( m.Female ? 0x338 : 0x44A ); m.Say( "*growls*" ); break;
|
||||
case 15: m.PlaySound( m.Female ? 797 : 1069 ); m.Say( "Hey!" ); break;
|
||||
case 16: m.PlaySound( m.Female ? 798 : 1070 ); m.Say( "*hiccup*" ); break;
|
||||
case 17: m.PlaySound( m.Female ? 799 : 1071 ); m.Say( "Huh?" ); break;
|
||||
case 18: m.PlaySound( m.Female ? 801 : 1073 ); m.Say( "*laughs*" ); break;
|
||||
case 19: m.PlaySound( m.Female ? 802 : 1074 ); m.Say( "No!" ); break;
|
||||
case 20: m.PlaySound( m.Female ? 803 : 1075 ); m.Say( "Oh!" ); break;
|
||||
case 21: m.PlaySound( m.Female ? 811 : 1085 ); m.Say( "Oooh." ); break;
|
||||
case 22: m.PlaySound( m.Female ? 812 : 1086 ); m.Say( "Oops!" ); break;
|
||||
case 23: m.PlaySound( m.Female ? 0x32E : 0x440 ); m.Say( "Ahhhh!" ); break;
|
||||
case 24: m.PlaySound( m.Female ? 815 : 1089 ); m.Say( "Shhh!" ); break;
|
||||
case 25: m.PlaySound( m.Female ? 816 : 1090 ); m.Say( "*sigh*" ); break;
|
||||
case 26: m.PlaySound( m.Female ? 817 : 1091 ); m.Say( "Ahh-choo!" ); break;
|
||||
case 27: m.PlaySound( m.Female ? 818 : 1092 ); m.Say( "*sniff*" ); break;
|
||||
case 28: m.PlaySound( m.Female ? 819 : 1093 ); m.Say( "*snore*" ); break;
|
||||
case 29: m.PlaySound( m.Female ? 820 : 1094 ); m.Say( "*spits*" ); break;
|
||||
case 30: m.PlaySound( m.Female ? 821 : 1095 ); m.Say( "*whistles*" ); break;
|
||||
case 31: m.PlaySound( m.Female ? 783 : 1054 ); m.Say( "Woohoo!" ); break;
|
||||
case 32: m.PlaySound( m.Female ? 822 : 1096 ); m.Say( "*yawns*" ); break;
|
||||
case 33: m.PlaySound( m.Female ? 823 : 1097 ); m.Say( "Yea!" ); break;
|
||||
case 34: m.PlaySound( m.Female ? 0x31C : 0x42C ); m.Say( "*yells*" ); break;
|
||||
case 35: m.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); break;
|
||||
case 36: m.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); break;
|
||||
case 37: m.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); break;
|
||||
case 38: m.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); break;
|
||||
case 39: m.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); break;
|
||||
}
|
||||
}
|
||||
else if ( iWillSay < 5 ){ m.Say( sEvent ); }
|
||||
else { m.Say( sSpeech ); }
|
||||
}
|
||||
}
|
||||
}
|
||||
264
Scripts/Mobiles/Towns/Citizens/CitizenTitles.cs
Normal file
264
Scripts/Mobiles/Towns/Citizens/CitizenTitles.cs
Normal file
|
|
@ -0,0 +1,264 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
class CitizenTitles
|
||||
{
|
||||
public static string CitizenTitle( Mobile m )
|
||||
{
|
||||
string sTitle = "";
|
||||
string myTitle = "";
|
||||
|
||||
int otitle = Utility.RandomMinMax( 1, 33 );
|
||||
if (otitle == 1){sTitle = "of the North";}
|
||||
else if (otitle == 2){sTitle = "of the South";}
|
||||
else if (otitle == 3){sTitle = "of the East";}
|
||||
else if (otitle == 4){sTitle = "of the West";}
|
||||
else if (otitle == 5){sTitle = "of the City";}
|
||||
else if (otitle == 6){sTitle = "of the Hills";}
|
||||
else if (otitle == 7){sTitle = "of the Mountains";}
|
||||
else if (otitle == 8){sTitle = "of the Plains";}
|
||||
else if (otitle == 9){sTitle = "of the Woods";}
|
||||
else if (otitle == 10){sTitle = "of the Light";}
|
||||
else if (otitle == 11){sTitle = "of the Dark";}
|
||||
else if (otitle == 12){sTitle = "of the Night";}
|
||||
else if (otitle == 13){sTitle = "of the Sea";}
|
||||
else if (otitle == 14){sTitle = "of the Desert";}
|
||||
else if (otitle == 15){sTitle = "of the Order";}
|
||||
else if (otitle == 16){sTitle = "of the Forest";}
|
||||
else if (otitle == 17){sTitle = "of the Snow";}
|
||||
else if (otitle == 18){sTitle = "of the Coast";}
|
||||
else if (otitle == 19){sTitle = "of the Arid Wastes";}
|
||||
else if (otitle == 20){sTitle = "of the Beetling Brow";}
|
||||
else if (otitle == 21){sTitle = "of the Cyclopean City";}
|
||||
else if (otitle == 22){sTitle = "of the Dread Wilds";}
|
||||
else if (otitle == 23){sTitle = "of the Eerie Eyes";}
|
||||
else if (otitle == 24){sTitle = "of the Foetid Swamp";}
|
||||
else if (otitle == 25){sTitle = "of the Forgotten City";}
|
||||
else if (otitle == 26){sTitle = "of the Haunted Heath";}
|
||||
else if (otitle == 27){sTitle = "of the Hidden Valley";}
|
||||
else if (otitle == 28){sTitle = "of the Howling Hills";}
|
||||
else if (otitle == 29){sTitle = "of the Jagged Peaks";}
|
||||
else if (otitle == 30){sTitle = "of the Menacing Mien";}
|
||||
else if (otitle == 31){sTitle = "of the Savage Isle";}
|
||||
else if (otitle == 32){sTitle = "of the Tangled Woods";}
|
||||
else {sTitle = "of the Watchful Eyes";}
|
||||
|
||||
string sColor = "Red";
|
||||
switch( Utility.RandomMinMax( 0, 9 ) )
|
||||
{
|
||||
case 0: sColor = "Black"; break;
|
||||
case 1: sColor = "Blue"; break;
|
||||
case 2: sColor = "Gray"; break;
|
||||
case 3: sColor = "Green"; break;
|
||||
case 4: sColor = "Red"; break;
|
||||
case 5: sColor = "Brown"; break;
|
||||
case 6: sColor = "Orange"; break;
|
||||
case 7: sColor = "Yellow"; break;
|
||||
case 8: sColor = "Purple"; break;
|
||||
case 9: sColor = "White"; break;
|
||||
}
|
||||
|
||||
string gColor = "Gold";
|
||||
switch( Utility.RandomMinMax( 0, 11 ) )
|
||||
{
|
||||
case 0: gColor = "Gold"; break;
|
||||
case 1: gColor = "Silver"; break;
|
||||
case 2: gColor = "Arcane"; break;
|
||||
case 3: gColor = "Iron"; break;
|
||||
case 4: gColor = "Steel"; break;
|
||||
case 5: gColor = "Emerald"; break;
|
||||
case 6: gColor = "Ruby"; break;
|
||||
case 7: gColor = "Bronze"; break;
|
||||
case 8: gColor = "Jade"; break;
|
||||
case 9: gColor = "Sapphire"; break;
|
||||
case 10: gColor = "Copper"; break;
|
||||
case 11: gColor = "Royal"; break;
|
||||
}
|
||||
|
||||
string kKiller = "Giants";
|
||||
switch( Utility.RandomMinMax( 0, 12 ) )
|
||||
{
|
||||
case 0: kKiller = "Giants"; break;
|
||||
case 1: kKiller = "Dragons"; break;
|
||||
case 2: kKiller = "Ogres"; break;
|
||||
case 3: kKiller = "Trolls"; break;
|
||||
case 4: kKiller = "Daemons"; break;
|
||||
case 5: kKiller = "Devils"; break;
|
||||
case 6: kKiller = "Lizards"; break;
|
||||
case 7: kKiller = "Orcs"; break;
|
||||
case 8: kKiller = "Minotaurs"; break;
|
||||
case 9: kKiller = "Monsters"; break;
|
||||
case 10: kKiller = "Undead"; break;
|
||||
case 11: kKiller = "Serpents"; break;
|
||||
case 12: kKiller = "Vampires"; break;
|
||||
}
|
||||
|
||||
string mKiller = "Giant";
|
||||
switch( Utility.RandomMinMax( 0, 12 ) )
|
||||
{
|
||||
case 0: mKiller = "Giant"; break;
|
||||
case 1: mKiller = "Dragon"; break;
|
||||
case 2: mKiller = "Ogre"; break;
|
||||
case 3: mKiller = "Troll"; break;
|
||||
case 4: mKiller = "Daemon"; break;
|
||||
case 5: mKiller = "Devil"; break;
|
||||
case 6: mKiller = "Lizard"; break;
|
||||
case 7: mKiller = "Orc"; break;
|
||||
case 8: mKiller = "Minotaur"; break;
|
||||
case 9: mKiller = "Monster"; break;
|
||||
case 10: mKiller = "Undead"; break;
|
||||
case 11: mKiller = "Serpent"; break;
|
||||
case 12: mKiller = "Vampire"; break;
|
||||
}
|
||||
|
||||
string aKiller = "Slayer";
|
||||
switch( Utility.RandomMinMax( 0, 4 ) )
|
||||
{
|
||||
case 0: aKiller = "Slayer"; break;
|
||||
case 1: aKiller = "Killer"; break;
|
||||
case 2: aKiller = "Butcher"; break;
|
||||
case 3: aKiller = "Executioner"; break;
|
||||
case 4: aKiller = "Hunter"; break;
|
||||
}
|
||||
|
||||
switch ( Utility.RandomMinMax( 0, 107 ) )
|
||||
{
|
||||
case 0: myTitle = "from Above"; break;
|
||||
case 1: myTitle = "from Afar"; break;
|
||||
case 2: myTitle = "from Below"; break;
|
||||
case 3: myTitle = "of the " + sColor + " Cloak"; break;
|
||||
case 4: myTitle = "of the " + sColor + " Robe"; break;
|
||||
case 5: myTitle = "of the " + sColor + " Order"; break;
|
||||
case 6: myTitle = "of the " + gColor + " Shield"; break;
|
||||
case 7: myTitle = "of the " + gColor + " Sword"; break;
|
||||
case 8: myTitle = "of the " + gColor + " Helm"; break;
|
||||
case 9: myTitle = sTitle; break;
|
||||
case 10: myTitle = sTitle; break;
|
||||
case 11: myTitle = sTitle; break;
|
||||
case 12: myTitle = sTitle; break;
|
||||
case 13: myTitle = sTitle; break;
|
||||
case 14: myTitle = sTitle; break;
|
||||
case 15: myTitle = sTitle; break;
|
||||
case 16: myTitle = sTitle; break;
|
||||
case 17: myTitle = sTitle; break;
|
||||
case 18: myTitle = sTitle; break;
|
||||
case 19: myTitle = sTitle; break;
|
||||
case 20: myTitle = sTitle; break;
|
||||
case 21: myTitle = sTitle; break;
|
||||
case 22: myTitle = "the " + sColor; break;
|
||||
case 23: myTitle = "the Adept"; break;
|
||||
case 24: myTitle = "the Nomad"; break;
|
||||
case 25: myTitle = "the Antiquarian"; break;
|
||||
case 26: myTitle = "the Arcane"; break;
|
||||
case 27: myTitle = "the Archaic"; break;
|
||||
case 28: myTitle = "the Barbarian"; break;
|
||||
case 29: myTitle = "the Batrachian"; break;
|
||||
case 30: myTitle = "the Battler"; break;
|
||||
case 31: myTitle = "the Bilious"; break;
|
||||
case 32: myTitle = "the Bold"; break;
|
||||
case 33: myTitle = "the Fearless"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Brave";} break;
|
||||
case 34: myTitle = "the Savage"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Civilized";} break;
|
||||
case 35: myTitle = "the Collector"; break;
|
||||
case 36: myTitle = "the Cryptic"; break;
|
||||
case 37: myTitle = "the Curious"; break;
|
||||
case 38: myTitle = "the Dandy"; break;
|
||||
case 39: myTitle = "the Daring"; break;
|
||||
case 40: myTitle = "the Decadent"; break;
|
||||
case 41: myTitle = "the Delver"; break;
|
||||
case 42: myTitle = "the Distant"; break;
|
||||
case 43: myTitle = "the Eldritch"; break;
|
||||
case 44: myTitle = "the Exotic"; break;
|
||||
case 45: myTitle = "the Explorer"; break;
|
||||
case 46: myTitle = "the Fair"; break;
|
||||
case 47: myTitle = "the Strong"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Weak";} break;
|
||||
case 48: myTitle = "the Fickle"; break;
|
||||
case 49:
|
||||
int iDice = Utility.RandomMinMax( 1, 10 );
|
||||
if (iDice == 1){myTitle = "the First";}
|
||||
else if (iDice == 2){myTitle = "the Second";}
|
||||
else if (iDice == 3){myTitle = "the Third";}
|
||||
else if (iDice == 4){myTitle = "the Fourth";}
|
||||
else if (iDice == 5){myTitle = "the Fifth";}
|
||||
else if (iDice == 6){myTitle = "the Sixth";}
|
||||
else if (iDice == 7){myTitle = "the Seventh";}
|
||||
else if (iDice == 8){myTitle = "the Eighth";}
|
||||
else if (iDice == 9){myTitle = "the Ninth";}
|
||||
else {myTitle = "the Tenth";}
|
||||
break;
|
||||
case 50: myTitle = "the Foul"; break;
|
||||
case 51: myTitle = "the Furtive"; break;
|
||||
case 52: myTitle = "the Gambler"; break;
|
||||
case 53: myTitle = "the Ghastly"; break;
|
||||
case 54: myTitle = "the Gibbous"; break;
|
||||
case 55: myTitle = "the Great"; break;
|
||||
case 56: myTitle = "the Grizzled"; break;
|
||||
case 57: myTitle = "the Gruff"; break;
|
||||
case 58: myTitle = "the Spiritual"; break;
|
||||
case 59: myTitle = "the Haunted"; break;
|
||||
case 60: myTitle = "the Calm"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Frantic";} break;
|
||||
case 61:
|
||||
int iDice2 = Utility.RandomMinMax( 1, 4 );
|
||||
if (iDice2 == 1){myTitle = "the Hooded";}
|
||||
else if (iDice2 == 2){myTitle = "the Cloaked";}
|
||||
else if (iDice2 == 3){myTitle = "the Cowled";}
|
||||
else {myTitle = "the Robed";}
|
||||
break;
|
||||
case 62: myTitle = "the Hunter"; break;
|
||||
case 63: myTitle = "the Imposing"; break;
|
||||
case 64: myTitle = "the Irreverent"; break;
|
||||
case 65: myTitle = "the Loathsome"; break;
|
||||
case 66:
|
||||
int iDice3 = Utility.RandomMinMax( 1, 3 );
|
||||
if (iDice3 == 1){myTitle = "the Quiet";}
|
||||
else if (iDice3 == 2){myTitle = "the Silent";}
|
||||
else {myTitle = "the Loud";}
|
||||
break;
|
||||
case 67: myTitle = "the Lovely"; break;
|
||||
case 68: myTitle = "the Mantled"; break;
|
||||
case 69: myTitle = "the Masked"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Veiled";} break;
|
||||
case 70: myTitle = "the Merciful"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Merciless";} break;
|
||||
case 71: myTitle = "the Mercurial"; break;
|
||||
case 72: myTitle = "the Mighty"; break;
|
||||
case 73: myTitle = "the Morose"; break;
|
||||
case 74: myTitle = "the Mutable"; break;
|
||||
case 75: myTitle = "the Mysterious"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Unknown";} break;
|
||||
case 76: myTitle = "the Obscure"; break;
|
||||
case 77: myTitle = "the Old"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Young";} break;
|
||||
case 78: myTitle = "the Ominous"; break;
|
||||
case 79: myTitle = "the Peculiar"; break;
|
||||
case 80: myTitle = "the Perceptive"; break;
|
||||
case 81: myTitle = "the Pious"; break;
|
||||
case 82: myTitle = "the Quick"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Slow";} break;
|
||||
case 83: myTitle = "the Ragged"; break;
|
||||
case 84: myTitle = "the Ready"; break;
|
||||
case 85: myTitle = "the Rough"; break;
|
||||
case 86: myTitle = "the Rugose"; break;
|
||||
case 87: myTitle = "the Scarred"; break;
|
||||
case 88: myTitle = "the Searcher"; break;
|
||||
case 89: myTitle = "the Shadowy"; break;
|
||||
case 90: myTitle = "the Short"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Tall";} break;
|
||||
case 91: myTitle = "the Steady"; break;
|
||||
case 92: myTitle = "the Uncanny"; break;
|
||||
case 93: myTitle = "the Unexpected"; break;
|
||||
case 94: myTitle = "the Unknowable"; break;
|
||||
case 95: myTitle = "the Verbose"; break;
|
||||
case 96: myTitle = "the Vigorous"; break;
|
||||
case 97: myTitle = "the Traveler"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Wanderer";} break;
|
||||
case 98: myTitle = "the Wary"; break;
|
||||
case 99: myTitle = "the Weird"; break;
|
||||
case 100: myTitle = "the Steady"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Unready";} break;
|
||||
case 101: myTitle = "the Gentle"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Cruel";} break;
|
||||
case 102: myTitle = "the Lost"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Exiled";} break;
|
||||
case 103: myTitle = "the Careless"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Clumsy";} break;
|
||||
case 104: myTitle = "the Hopeful"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Trustful";} break;
|
||||
case 105: myTitle = "the Angry"; if (Utility.RandomMinMax( 1, 2 ) == 1){myTitle = "the Timid";} break;
|
||||
case 106: myTitle = "the " + aKiller + " of " + kKiller; break;
|
||||
case 107: myTitle = "the " + mKiller + " " + aKiller; break;
|
||||
}
|
||||
return myTitle;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue