#W# Initial Commit: Avatars Conquest
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202
Scripts/Mobiles/Towns/Guard.cs
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202
Scripts/Mobiles/Towns/Guard.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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using Server.Spells.Seventh;
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namespace Server.Mobiles
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{
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public class Guard : BaseCreature
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{
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public override bool ClickTitle{ get{ return false; } }
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public override bool DeleteCorpseOnDeath{ get{ return true; } }
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[Constructable]
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public Guard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomSpeechHue();
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Title = "the guard";
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Hue = Utility.RandomSkinHue();
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NameHue = 1154;
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Clan = Clan.Citizen;
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int hair = Utility.RandomHairHue();
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if ( this.Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "female" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
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}
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Utility.AssignRandomHair( this, hair );
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SetStr( 300 );
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SetDex( 100 );
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SetInt( 75 );
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SetDamage( 30, 50 );
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SetSkill( SkillName.MagicResist, 100.0 );
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SetSkill( SkillName.Swords, 100.0 );
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SetSkill( SkillName.Fencing, 100.0 );
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SetSkill( SkillName.Parry, 100.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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}
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public override void OnAfterSpawn()
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{
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if ( X > 936 && Y > 694 && X < 1660 && Y < 1040 ) // YEW
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{
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AddItem( new Bascinet() );
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AddItem( new StuddedArms() );
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AddItem( new StuddedChest() );
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AddItem( new StuddedGorget() );
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AddItem( new StuddedLegs() );
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AddItem( new StuddedGloves() );
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AddItem( new Longsword() );
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AddItem( new WoodenShield() );
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AddItem( new Boots() );
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}
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else if ( X > 1867 && Y > 1953 && X < 2147 && Y < 2204 ) // PAWS
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{
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AddItem( new Helmet() );
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AddItem( new RingmailArms() );
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AddItem( new RingmailChest() );
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AddItem( new StuddedGorget() );
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AddItem( new RingmailLegs() );
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AddItem( new RingmailGloves() );
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AddItem( new Spear() );
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AddItem( new Boots() );
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}
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else if ( X > 2439 && Y > 1354 && X < 2844 && Y < 1528 ) // COVE
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{
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AddItem( new ChainCoif() );
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AddItem( new LeatherArms() );
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AddItem( new LeatherChest() );
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AddItem( new LeatherGorget() );
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AddItem( new LeatherLegs() );
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AddItem( new LeatherGloves() );
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AddItem( new Longsword() );
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AddItem( new WoodenKiteShield() );
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AddItem( new Boots() );
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}
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else if ( X > 2565 && Y > 322 && X < 3096 && Y < 655 ) // MINOC
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{
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AddItem( new NorseHelm() );
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AddItem( new RingmailArms() );
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AddItem( new RingmailChest() );
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AddItem( new StuddedGorget() );
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AddItem( new RingmailLegs() );
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AddItem( new RingmailGloves() );
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AddItem( new Pike() );
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AddItem( new Cloak( Utility.RandomNeutralHue() ) );
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AddItem( new Boots() );
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}
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else
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{
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AddItem( new PlateHelm() );
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AddItem( new PlateArms() );
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AddItem( new PlateChest() );
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AddItem( new PlateGorget() );
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AddItem( new PlateLegs() );
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AddItem( new PlateGloves() );
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AddItem( new Halberd() );
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}
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( !(this.CanSee( m )) || !(this.InLOS( m )) )
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return false;
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if ( m.AccessLevel > AccessLevel.Player )
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return false;
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if ( DisguiseTimers.IsDisguised( m ) )
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return false;
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if( !m.CanBeginAction( typeof( PolymorphSpell ) ) )
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return false;
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if ( m is Guard )
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return false;
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if ( m is PlayerMobile && ( m.Kills >= 5 || m.Criminal ) )
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return true;
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if ( m is BaseCreature && ((BaseCreature)m).ControlMaster != null && ((BaseCreature)m).ControlMaster is PlayerMobile && ((BaseCreature)m).ControlMaster == m && ( m.Kills >= 5 || m.Criminal ) )
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return true;
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if ( m is BaseCreature && ((BaseCreature)m).SummonMaster != null && ((BaseCreature)m).SummonMaster is PlayerMobile && ((BaseCreature)m).SummonMaster == m && ( m.Kills >= 5 || m.Criminal ) )
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return true;
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if ( m is BaseCreature && ((BaseCreature)m).FightMode == FightMode.Closest )
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return true;
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if ( m is BaseCreature && ((BaseCreature)m).FightMode == FightMode.Aggressor && ((BaseCreature)m).AI == AIType.AI_Animal && m.Fame > 150 && m.Combatant is PlayerMobile )
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return true;
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return false;
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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Hits = HitsMax;
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Stam = StamMax;
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}
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public override void OnThink()
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{
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if ( ( Math.Abs( this.X-this.Home.X ) > 8 || Math.Abs( this.Y-this.Home.Y ) > 8 || Math.Abs( this.Z-this.Home.Z ) > 8 ) && Combatant == null )
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{
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this.Location = this.Home;
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}
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base.OnThink();
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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Hits = HitsMax;
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Stam = StamMax;
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switch ( Utility.Random( 8 ))
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{
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case 0: Say("Die villian!"); break;
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case 1: Say("I will bring you justice!"); break;
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case 2: Say("So, " + defender.Name + "? Your evil ends here!"); break;
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case 3: Say("We have been told to watch for " + defender.Name + "!"); break;
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case 4: Say("Fellow guardsmen, " + defender.Name + " is here!"); break;
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case 5: Say("We have ways of dealing with the likes of " + defender.Name + "!"); break;
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case 6: Say("Give up! We do not fear " + defender.Name + "!"); break;
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case 7: Say("So, " + defender.Name + "? I sentence you to death!"); break;
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};
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}
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public Guard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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