#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
74
Scripts/Mobiles/Towns/Guildmasters/AssassinGuildmaster.cs
Normal file
74
Scripts/Mobiles/Towns/Guildmasters/AssassinGuildmaster.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class AssassinGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.AssassinsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public AssassinGuildmaster() : base( "assassin" )
|
||||
{
|
||||
SetSkill( SkillName.Hiding, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Poisoning, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Fencing, 75.0, 98.0 );
|
||||
SetSkill( SkillName.Stealth, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 85.0, 100.0 );
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
int color = 0x966;
|
||||
|
||||
Item L1 = new LeatherArms(); L1.Hue = color;
|
||||
Item L2 = new LeatherChest(); L2.Hue = color;
|
||||
Item L3 = new LeatherGloves(); L3.Hue = color;
|
||||
Item L4 = new LeatherGorget(); L4.Hue = color;
|
||||
Item L5 = new LeatherLegs(); L5.Hue = color;
|
||||
|
||||
AddItem( L1 );
|
||||
AddItem( L2 );
|
||||
AddItem( L3 );
|
||||
AddItem( L4 );
|
||||
AddItem( L5 );
|
||||
|
||||
AddItem( new Hood( color ) );
|
||||
AddItem( new Dagger() );
|
||||
AddItem( new Boots() );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBAssassin() );
|
||||
SBInfos.Add( new SBKnifeWeapon() );
|
||||
SBInfos.Add( new SBLeatherArmor() );
|
||||
SBInfos.Add( new SBStuddedArmor() );
|
||||
}
|
||||
|
||||
public override void SayWelcomeTo( Mobile m )
|
||||
{
|
||||
SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
|
||||
}
|
||||
|
||||
public AssassinGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue